Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: valter.home on February 21, 2016, 04:36:52 PM

Title: 3d character hiding
Post by: valter.home on February 21, 2016, 04:36:52 PM
Hello, is a bit of time that I'm trying but with no luck.
I would like to get this behavior:
When I make double click the character should slowly become transparent and reappear in the click position returning it always visible slowly. The property Alpha Color has no effect.
Any suggestions?

I would have also found an alternative but in this case I can not use actor.Active = false because the function is needed (DirectWalkBack) does not work if the character is not active. For example for my use DirectWalkBack regularly works with actor.Scale = 1 (to make invisible the character) but I need the character is in full scale.
Have you any ideas on how to hide the 3d character without "turn it off" but leave it in its original position x and y?
Thank you
Title: Re: 3d character hiding
Post by: valter.home on February 21, 2016, 07:32:59 PM
Ok, I have solved the alternative, I created a second low poly character from the main character without texture so that it is invisible and when necessary I replace the main character with it.
But I would be able to use my first idea, make transparent character slowly ...