Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Prote1n on April 19, 2010, 09:11:06 AM
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I noticed that the "Pixel Precise" option works well when the entity/sprite rotation is null, but when i rotate it , the precision is just average .... did anybody else notice it ?
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it's not average, it's still the original. It's the old pain of WME. I've created a workaround for this, but it works only for simpler regions.