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Messages - Kumilanka

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1
Technical forum / Cyrilic characters not working in save game names
« on: May 02, 2011, 02:15:18 PM »
Hello,

ran into an interesting problem doing Russian localization. Savegame allows user to input the name using WME textbox element. When I input cyrilic characters using windows on-screen keyboard, the encoding is messed up somehow. The font used will display cyrilic strings from a localized string.tab no problem, it only bugs when directly entering text.

here is a screencap I made that illustrates the problem:
http://i.imgur.com/0UpN9.png

If there is a solution, I would be thrilled! :)

2
Technical forum / Re: 3d actor casting shadow on another 3d actor...
« on: October 08, 2010, 01:08:17 PM »
Ok thanks, I will have to work around that with clever actor placement. :)

3
Technical forum / 3d actor casting shadow on another 3d actor...
« on: October 06, 2010, 12:31:42 PM »
So in the scene I have two actors next to one another, side by side. Both actors cast a stencil shadow from the same source, let's say from left to right. The actor on the left casts a shadow on the actor on the right.

Is there a way to stop an actor from receiving shadows?

There are situations where the actor's shadow can be lighter than the texture of the actor receiving the shadow and it looks tardy.

4
Technical forum / Need help/pointers with shaders, effect files...
« on: March 10, 2010, 08:36:57 AM »
I have been trying to figure out how to add shaders to a 2.5D project and to be frank, I seem to have run into a wall.

The only effect I have gotten to work properly so far was that red outer glow shader posted by another member.
I tried to make a simple one by hand (a tutorial on the internets to create a simple ambient light pixel shader) but as
far as I could tell, that didn't really do anything although it was correctly applied.
I actually tried a few copy-paste shaders that either did nothing or rendered the whole character black.
The same thing happened with several template shaders (tweaked or not) I created with Nvidia's FX Composer 2.5.

The WME documentation offers some starters but it seems to me that not everything works with Wintermute and I would rather ask for help now than continue shooting in the dark.

Is someone willing to share any shaders you have gotten to work? (besides the outer_glow.fx)
Any pointers on shader features that work or don't work?
Any settings in Wintermute itself that affect how shaders show on the model? (my project uses stencil shadows, does that matter?)

If you want, I can post a follow-up with links to the shader tutorials I was going through.

5
Technical forum / Create Sprite object in code...?
« on: February 05, 2010, 01:03:45 PM »
Hey, a quick question:

var str = new String(); // generates empty string object

Is it possible to create a Sprite object in the same manner? How about a Frame object? How do I do this?

Do I have to first add the sprite in the editor and then I can use it, or can I declare it in the script without touching the editor?

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