Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: SoundGuy on October 06, 2010, 08:01:55 AM

Title: scene ambient color passed to shader as semantics
Post by: SoundGuy on October 06, 2010, 08:01:55 AM
Hey,

i would like to ask that the scene's ambient color would be passed to the shader as semantics so we can see wysiwyg changes on effects of actors in the scene.

Oded