Q: How do I export/convert my model to X format?
A: I have started a Wiki page on X file support in various 3D programs. Feel free to expand the article if you have any additional info or experience with other programs.
Lol, I'm the freaking geek about it.
But usually am not accurate enough to write in a wiki.
You'd find me under a load of nicks in lots of forums, lots of places, just trying to spread the format in every engine out there...(and other freakiness 3d/2d...)
I have used deeply x export with :
-Blender(many stuff needs to be known for a "cool way")
-Max (panda, there are a bunch of tricks)
-Character Fx (for job is Max, for home, I switched long ago to xsi and blender. In other low price animators like this you cannot glue feet to floor while animating... You can in Blender and XSI Foundation . )
-Softimage XSI Founation 4.0
-Ultimate Unwrap (used x format for converting xsi and blender x exported files into Blitz3d format and other formats) Actually is an uvmapping tool with animation conversion.
Also to mention. best viewers imho, the comercial and expensive Deep Exploration (for me, it is the best ever). And the free and handy MS Meshview from Directx 8.1 SDK.
As far as I know , you can export it by third party plugins, free or not (generally free, sometimes are even native) also with:
Truespace(gamepak comercial addon), gameSpace, Gamespace Light(too limited) , Hash Animation Master(comercial but cheap..AMtex, if rememeber well...), Lightwave, Maya, Messiah(the version that does not render, that is, which is focused for realtime games) and some others.
I have found and solved loads of x based issues to lots of peoples once learned myself...Till stopped being a clever thing to do
[quick tip as I read Panda stuff around here...can'tremember well now, but I think Panda did not support Biped...Trick is export as FBX , then reimport, as it will be then bones and skin, which Panda can export. I remember I discovered the trick and spread through all inet]
To mention that sadly the x export of Cinema4d, being such a great package, wont export character animations (bones, weights,etc...)
The cool thing of this all is I asked nemonic about doing x support, and answered he may consider, but first had to make tools for the engine... It was perhaps 7 months ago or 4? can't remember...You were quite agreing it was a better format, but had other goals going first.