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Author Topic: 3D BGR questions, a couple of them.  (Read 15374 times)

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nuclear_winter

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Re: 3D BGR questions, a couple of them.
« Reply #15 on: June 22, 2005, 08:48:52 AM »

Well, I guess it *would* be possible. What would we need?

- two cubes to represent camera and its target + we'd need to specify FOV externally (already possible in SceneEdit)
- one cube for omni light + externally specified color (and possibly range, but it's not used at the moment)
- two cubes for a spotlight and its target + color

Hi again, i didnt want to bother with my request, so i layed low for a while :) but here i am again.
Is there already a possible solution to this in the latest update?
has someone come with an alternative solution to 3DS MAX for exporting cameras and lights in the 3DS file (maybe a cheaper software)?

I have tried using Vue'd Esprit, to do my BGR renders there, but it cant export the camera settings in the 3DS files, only the geometry :-[

Sorry again for taking your time Mnemonic, but i'm really interested in using WME!
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Orange Brat

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Re: 3D BGR questions, a couple of them.
« Reply #16 on: June 22, 2005, 09:09:40 AM »

Quote
has someone come with an alternative solution to 3DS MAX for exporting cameras and lights in the 3DS file (maybe a cheaper software)?

Unless I missed something, Blender is still the only free/cheap option ->  http://www.blender3d.org/

Get the required export plugin here -> http://forum.dead-code.org/index.php?topic=767.0
« Last Edit: June 22, 2005, 09:12:58 AM by Orange Brat »
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nuclear_winter

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Re: 3D BGR questions, a couple of them.
« Reply #17 on: June 22, 2005, 09:57:08 AM »

I know OB, but i'm trying to avoid Blender, you might be used to it, but with my 30 year old brain, i just find it too complex... but, well, if there isnt any simpler way, i'll give it a shot. :(

10X M8!
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Jerrot

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Re: 3D BGR questions, a couple of them.
« Reply #18 on: June 22, 2005, 09:59:13 AM »

I know OB, but i'm trying to avoid Blender, you might be used to it, but with my 30 year old brain, i just find it too complex... but, well, if there isnt any simpler way, i'll give it a shot. :(

I'm at the same age and I managed to use it now after all. Just be open-minded.  8) For scene geometry, you don't have to learn too much anyway.  ;)
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nuclear_winter

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Re: 3D BGR questions, a couple of them.
« Reply #19 on: June 22, 2005, 10:18:24 AM »

I'm at the same age and I managed to use it now after all. Just be open-minded.Р’В  8) For scene geometry, you don't have to learn too much anyway.Р’В  ;)

That gives me hope, 10X man  ;D

SO it wouldnt be too hard for me to follow this order for scene geometry:
- model in my fav app (SILO)
- get the model in blender to set the camera and lights (save one simple copy for the colission mesh and another for the render)
- then texture it (UU3D, Photoshop, Vue)

Hmm, i wander if opening and resaving the 3DS file (in SILO, UU3D, etc.) after i have placed the camera in blender, would break the camera?

Thanx again
« Last Edit: June 22, 2005, 10:41:39 AM by nuclear_winter »
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Nihil

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Re: 3D BGR questions, a couple of them.
« Reply #20 on: June 22, 2005, 12:35:21 PM »

I guess yes, because the most application neither im- nor export the camera as far as I know, so when they re-write the 3ds-file the cameras will most likely get lost.

Orange Brat

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Re: 3D BGR questions, a couple of them.
« Reply #21 on: June 23, 2005, 07:37:03 AM »

I know OB, but i'm trying to avoid Blender, you might be used to it, but with my 30 year old brain, i just find it too complex... but, well, if there isnt any simpler way, i'll give it a shot. :(

10X M8!

Hey, I'm 30, too. Go to the Blender site and run through all those tutorials. Blender looked like a jumbled mess before I read them. It's still an eyesore, but at least I know my way around and where all the important buttons are at. Like anything else, it takes practice and some time.
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nuclear_winter

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Re: 3D BGR questions, a couple of them.
« Reply #22 on: June 24, 2005, 12:20:50 AM »

Well, so now we're officially the "mid aged loser indie game devvers club" ::rock
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