Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Dionysius on December 02, 2009, 04:55:25 AM
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I have a some glitch with main actor's eyes. Here is the demo (http://reptilesquest.com/download/demo_04-11-2009.exe) (~24Mb)
To quit from the demo press ESC, then click on the door icon, then click on the left button.
Is this Z-fighting (http://en.wikipedia.org/wiki/Z-fighting) problem? How to solve this?
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Well the obvious advice here is avoid placing polygons that have almost the same depth.
Also you can experiment with the near/far clipping plane distances in SceneEdit. If you keep more depth between the planes, there will be higher depth precision with lower chance of depth-fighting.
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OK, thank you. I'll try it