Hi Everyone,
I've read all the post that I could find, and the manual and Im still stumped. so here is the problem.
I've made a simple 3d Character and BG to try out the 3d actors. But no matter how I export them I get what seems to be a problem with the normals. See the pictures below.
Also when I put the Trinity character in the scene she also has a similar problem. My character looks ok in the model viewer as does trinity,but in the room it is glitching. Here is a description of how I made it,
I made the character in 3d Max 8 using the Panda exporter
The Room has a simple plane called walk_floor with one Target spot and one Target Camera and one block object and four waypoint boxes
exported it as .3ds
In the Scene editor the ground plane and the waypoints appear ok. The clip planes are set to 0,2
The character is an editable mesh attached to a Biped skeleton with skin deformer
I have tried a whole lot of different settings but to no avail, here are some of them;
exported as editable poly with Biped using Skin
exported as editable poly with Biped using physique
exported as editable poly without biped (no bones)
as Oli suggested(in another post) unifying normals etc...
exported as editable mesh with biped using Skin
exported as editable mesh with Biped using physique
exported as editable mesh without biped (no bones)
Exporting the scene,
used all the different light types and various light settings.
In the scene editor reversed the viewing plane to 1,0 resulting in no glitches, but trinity and my own character are insideout.
Then I tried reversing my characters normals in Max and re exporting, but still the insideout effect.
converted the max file and exported from softimage, same problems.
thats it.
I've done everything I could think of. any suggestions?
Thanks for your help.