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Topics - odnorf

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61
When I right click on a package folder the "remove" item is not enabled. So if I want to remove this package I have to make it a "simple folder" first. Is there any change to enable the "remove" item for the packages too (it's already there for everything else).

62
Feature requests, suggestions / images in savegames
« on: May 02, 2003, 09:48:10 PM »
What do you think about the ability to save a picture (with a resolution that the game developer can decide) inside a savegame? It's a future that most commercial adventure games have.

63
Feature requests, suggestions / vsync enable & disable
« on: May 02, 2003, 12:25:06 PM »
I have vsync enabled in my computer but if I disable it the game runs at 300-650fps and the backgrounds have an ugly flickering. An option to enable/disable vsync throught WME could be really usefull because many people (that maybe will try my game in the future) don't even know what vsync is. A vsync attribute would be the best idea (so that I can put it as an option in the game's menu too).

EDIT: I think that this depends of manufacturer's drivers an it's a value (0 or 1) in the registry.

64
Feature requests, suggestions / contrast, brightness & gama
« on: May 02, 2003, 12:11:32 AM »
Well, call me paranoid but here I am again. It's 2.10 in the morning here and I am working on my adventure (that's the good thing when you don't have to wake up at 6-7-8 in the morning).

Many commercial games give the players the ability to adjust the brightness, the contrast and the gama. I find this really cool 'coz you don't need to adjust your monitor every time you start a different game.... So, it's obviously what I want to ask :) Do you think that something like that could be possible with WME?

65
I have a very dark corner in my game and I want when the character goes there to be darker. I know that I have to create a decoration region and give it a color (a dark one in this case). The problem is that I don't want my character to become dark in 1msec, I want him to be darker and darker as he approaches the dark spot. So I have created 5 different decoration regions. I don't know if it's possible to implement this, but what I'd like to be able to do is what I described but with only 1 region (give a color to the two opposite sides and the engine determines the colors between).

66
Feature requests, suggestions / sprites inside window...
« on: May 01, 2003, 10:58:33 AM »
Hi mnemonic... I hope you don't mind, me posting all the time in the "wishlist" forum.

I know that there can be entities inside a window but how about sprites? It could be usefull for a lot of cases. For example it can be really cool for animated items in the inventory (when the mouse is over them) or animated windows. (I am thinking Leo's first scene. He could make the phone's screen animated...)

67
Feature requests, suggestions / Dynamic shadows
« on: April 30, 2003, 03:46:39 PM »
This is another difficult feature but it just came to my mind and I thought of sharing it with you. It would be great to be able put in my scene a source of light (sun or anything else) and the engine automatically creates a dynamic shadow of the character(s). I know that this feature needs a lot of work but I think it would be great. Of course there are a lot of problems. The engine needs to have a 3D approach to the 2D background for this! It should have some information concerning the dimension of the room. Like putting some spots here and there in the scene editor and say that this spot has 3D coordinates of (300, 200, 550). And ofcourse there is the thing with the perspective. It wiil not be enought to determine a few spots (in the floor, on the walls, and on items) and the engine finds the rest. We should give the engine information about the perspective too.

check this image too :
http://master.math.upatras.gr/~odnorf/shadows.png

It's a different approach. I have created a perspective 3D cube in my scene and with the use of a spot of the light source it would make this simpler (It's not very accurate with very small objects.)

Now that I am thinking of it... maybe it's not possible... I don't know... Can you mnemonic think of an easier way?

EDIT: Why do I have a feeling that I said something impossible and stupid?  :-[

68
Feature requests, suggestions / windows & inventory editor
« on: April 30, 2003, 03:25:55 PM »
I know that this a BIG feature but as things are now it's time consuming to create a window or an inventory (you have to manually edit every file). A WIndowEdit with a preview window would be very cool. Let's say we have an entity in a window that animates the whole window. Now we would have to program it and open it in ProjectMan to see it, make changes, open it again, make changes, open it again...

69
Feature requests, suggestions / loading screen
« on: April 30, 2003, 03:21:11 PM »
I would like to be able to set a "loading screen" with a loading bar (0->100%). If a game is really big or it's running on a slow computer then it would be better than the simple message "Loading...".

70
Feature requests, suggestions / png?
« on: April 30, 2003, 03:17:36 PM »
How about .png support? The good thing is that it's patent free and I think (currect me If I am wrong) it support transperancy (like tga). It's not really important. I just personnaly love png format.

71
General Discussion / explorer requirement?
« on: April 30, 2003, 03:06:45 PM »
Mnemonic, I saw in WME's requirements that you have listed "Explorer 4.0 or greater". I don't understand why?

EDIT: I just thought the help file... Is explorer needed for that?

72
Technical forum / greek translation problems 2
« on: April 28, 2003, 08:44:37 PM »
I keep translating the ProjectMan (very slowly.... a few lines/day).

I have 2 more small problems....

http://master.math.upatras.gr/~odnorf/shared_tools_error2.png
(here I need one more line because there is one word that can't fit)

http://master.math.upatras.gr/~odnorf/about_error.png
(one more line here please....:) )

73
Feature requests, suggestions / Redo?
« on: April 27, 2003, 12:14:43 AM »
How about a "Redo" in the project manager, sprite editor and scene editor?

74
Technical forum / greek translation problems
« on: April 26, 2003, 04:14:35 PM »
I'm translating the Project Manager into greek. I have done 30% of the job (I don't have much time) and there are two problems.

The first one appears in the "shared tools settings" window.
Usually, a phrase in greek is bigger than a phrase in english so the greek phrase can't fit. Check the image:
http://master.math.upatras.gr/~odnorf/settings_error.png

The second one is in the preview window. It can't display greek characters at all.
http://master.math.upatras.gr/~odnorf/preview_error.png

75
General Discussion / new documentation
« on: April 26, 2003, 11:41:00 AM »
Mnemonic, how is the new documentation going? I don't need it now because everything that I wanted to script for my demo is done but I'm just curious.

And how big it will be? I'm thinking about translating it into greeks (If I manage to find the time. I can't promise anything for the next 1,5 month.)

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