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Messages - Nihil

Pages: 1 [2] 3 4 ... 34
16
Technical forum / Re: Is Carrara 8 compatible?
« on: July 01, 2010, 10:16:58 PM »
I don't know about the current versions of Carrara, but I used it until v 6.0, and neither 3ds nor .x exporters were usable for WME then. 3ds didn't export cameras and lights, and .x lacked bone names and other things. So if you are going for 2.5d better get a demo version of Carrara before you buy the whole package.

17
Technical forum / Re: Three difficulties in making a game
« on: April 10, 2010, 01:49:32 PM »
Meta posted a code snippet for dialogues a while back: http://forum.dead-code.org/index.php?topic=3033.0

18
Technical forum / Re: i cant upload image to scene
« on: March 29, 2010, 08:17:48 PM »
You could use 2 pictures. But generally I don't think it's a good idea to use such freakin huge images at all.

19
Game announcements / Re: H. P. Lovecraft's Dagon
« on: January 25, 2010, 04:42:33 PM »
Thanks guys :-) (and Tol is still among us! Yay :-) )

For those of you who are to lazy to click the link to our webiste I post the first screenshots here:







And there is much more to come soon, so stay tuned :-)

20
Game announcements / Re: H. P. Lovecraft's Dagon
« on: January 22, 2010, 12:46:22 PM »
Thanks!

"Nacht und Nebel". Hm. Sounds familiar or is it just coincidence?

I already released a small game under that name, "Beyond the Threshold" ~ 2 years ago in our first community contest here :-)

21
Game announcements / H. P. Lovecraft's Dagon
« on: January 22, 2010, 12:01:54 AM »
UPDATE:

Howdy fellow Wintermutees! For quite a number of reasons (at least 4) project Dagon was on ice for the past ~2 years, however, 2013 sees the rebirth in new glory :-)

The project has been restarted from scratch, so the old screenshots etc are not reflecting the current state any more.

If you are interested, the latest information, screenshots and what not are on the main website:

http://orderofdagon.com/

Facebook: https://www.facebook.com/dagongame
and Twitter: https://twitter.com/OrderofDagon


 






22
Community bulletin board / Re: What do you hate about WME?
« on: January 12, 2010, 11:53:19 PM »
As I have just started to develop again after a long break, I haven't run into any showstoppers where I'd say the term "hate" would be justified anyhow, but some things I'd like to see:

1. Filters (blur, glow, dropshadow etc) for Sprites
2. A zoom-function for SceneEdit
3. More pre-build tools for WindowEdit (Sliders, Checkboxes etc)
4. More in-depth documentation for some topics like localisation, packaging

23
Can't reproduce / Re: Computer Reset when using wintermute!
« on: September 11, 2009, 02:59:46 PM »
I had those kind of crashes very often a while ago, and it turned out to be malefunctioning ram. Crashes happened randomly in all sorts of applications though.

24
Technical forum / Re: Geometry foe Real Picture ?
« on: July 22, 2009, 02:55:32 PM »
Are you going to create the 3d characters yourself?

25
Game announcements / Re: Dirty Split - Announcement (image heavy)
« on: October 15, 2008, 09:44:49 PM »
Stolen things don't get legal just because you write something on them :-) They had no permission to distribute it, so under no circumstances they are allowed to, no matter what they write on the cd's.

26
Game design / Re: 3d characters
« on: October 11, 2008, 07:29:10 PM »
If you want to use realtime 3d characters you can only use 3ds Max. Though, if you don't know what the single programs are good for, it might be better to stick with 2d sprites and try to learn Poser or Daz Studio.

27
Game design / Re: How to write a script for a adventure game?
« on: September 11, 2008, 08:29:15 PM »
Wow, I completely overread the part with the responses ... you can safely ignore my answer :-)

28
Game design / Re: How to write a script for a adventure game?
« on: September 11, 2008, 11:32:16 AM »
Maybe you already know them, but Al Lowe has put the design docs for some of his old Sierra-games online: http://www.allowe.com/gamedesign/index.htm

29
They will say: "We already hate your engine"  :D

30
Feature requests, suggestions / Re: Support vrml as alternative to 3ds?
« on: August 04, 2008, 09:39:59 AM »
Don't know about Collada, but as far as I know Blender has a stable working fbx-export.

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