Since WME Lite does not support Plugins, it would not make sense. WME Lite already uses BASS Library for Audiooutput, so I personally think, it's not necessary to port aMUSE to WME Lite.
If ScummVM is working, and RotT is ready, we'll port it to scummVM for sure, because there are other things we have to rework ( like video playback for example ).
Greets,
Spellbreaker
Hello.
I guess certain features could be added to the WME Lite based engine for ScummVM if being necessary, that's something already discussed in the ScummVM forums. I'm not sure about what does aMUSE plugin does or how it works internally (by the name, I guess it adds imuse-like features to the audio subsystem), that's something you know for sure. AGS engine implemented back plugins back into the main code (this is mostly done by the JJS fork, focused on portability to platforms like Android/PSP/iOS).
But why removing improvements the aMUSE plugin offered to WME instead of adding them to Wintermute's ScummVM?
BASS is not available for certain platforms ScummVM is ported to, also isn't open source at all. It's going to be replaced by different code, and I see there's quite probably available source code for play those audio file formats that could be adapted to ScummVM too. Except mod formats (that are being used by some few games from other engines like AGS. there's a WIP implementation by fuzzie) it seems most of them are already implemented by own code or external dependencies like libraries.
I ask if you and/or your development team are open to collaboring in some way, like adding the necessary features so users can be able to play games like this in all it's glory with the cool features aMUSE provides or giving information so another developer could reimplement the aMUSE features. The code is there in Github
I would not like to see a stripped down version because lack of features in WME's ScummVM, it would be cool to see the engine with the improvements you made and play the game in all it's glory. Also, this can be a great opportunity for the Wintermute community to have the games available on lots of different platforms (a more democratic way, so the user can choose where to play the games on).
It's just a personal question because I'm quite interested in RotT as a game to play and would like to be able to play it in ScummVM. It's a comfortable way to play games, also able to play them on my Wii or Linux box (and continue on a portable platform like Android) makes gaming a lot easier when moving.