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IRC channel - server: waelisch.de  channel: #wme (read more)

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Messages - scotch

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General Discussion / Re:Why WME?
« on: March 04, 2003, 11:19:48 AM »
Well It's not exactly that I find low res easier, it's just less work.  I can make good quality low res art fast.  Higher res hand drawn art, like CMI or something takes me longer, about 4 times as long really.  I couldn't imagine working in anything higher than 640x480. Probably it's because I'm such a control freak down to pixel level and can't just paint like I would on real materials.
3d though is easier for high res since I don't have to draw each pixel.
Someone said they had trouble with Yahtzee style art, well I always thought his was pretty basic even by ags game standards, maybe I should play all his games though.  That just goes to show people are good at different things.

Thanks for the answer anyway, I'll check out that demo now.

Edit:  Oh well it doesn't work on my card, nm.  I really would use it if it did though :)

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General Discussion / Re:Why WME?
« on: March 03, 2003, 10:40:35 AM »
WME looks really cool, I just don't really like painting at high res so I'd rather just stick to AGS for 2d games, but I was wondering if since a lot of the engine seems to be using 3d will I ever be able to use 3d characters like in the Grim fandango engine?  That's something I'd definately do..
This is probably answered somewhere else but I can't find it.

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