Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Author Topic: Tail End Charlie" Adventure Game  (Read 11300 times)

0 Members and 1 Guest are viewing this topic.

thefuzz

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1
    • View Profile
Tail End Charlie" Adventure Game
« on: July 29, 2009, 02:32:58 AM »

Hey everyone,

    I just finished making my first full game. It is called "Tail End Charlie". The player is psychically drawn into the last moments in the life of a WWII bomber pilot veteran. He asks you to help him collect the memories of his beloved bomber crew, in the form of object reminders that you must obtain for him. It is kind of inspired by the Carol Reed game series (East Side Story, etc.). It is photo based and first person.

    I really enjoyed making it, though it was limitless trial and error along the way. Thanks, and it lacks any professional polish (I have no programming or design experience). But the puzzles are many, varied, and quite tricky at times.

    The download includes a walkthrough.

    http://www.megaupload.com/?d=BIATRTN7

    My compliments to the WME developer.......Mr. Mnemonic!

    Terence

http://www.flickr.com/photos/40923325@N07/3766866515/


      http://www.flickr.com/photos/40923325@N07/3766866611/
   
Logged

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
Re: Tail End Charlie" Adventure Game
« Reply #1 on: July 29, 2009, 08:40:46 AM »

Your flickr links are marked as private, unable to see the pictures.
Logged

Jyujinkai

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 352
    • View Profile
    • Jyujinkai's WME Development Blog
Re: Tail End Charlie" Adventure Game
« Reply #2 on: July 29, 2009, 09:55:16 PM »

Cool.. I like this a lot... sounds are great and the real-photo look works.. as do the sorta "stop-motion" movements on some of the live actors. All in all cool!! Still took me about 2 seconds to get totally lost.. what this game really lacks is feedback form the cursor... clicking on stuff seams to do nothing... "look at" descriptions would really aid the exploring feel to this game.
Logged
<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...
<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Tail End Charlie" Adventure Game
« Reply #3 on: August 01, 2009, 10:02:35 PM »

It's an interesting concept, but just like Jyujinkai I got hopelessly lost in the hallways. The Carol Reed games can at least display hints on scene exits. You might consider providing this feature as well. Also as I player, I could use some hints on what am I supposed to do.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

splat44

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1
    • View Profile
Re: Tail End Charlie" Adventure Game
« Reply #4 on: August 08, 2009, 11:08:27 AM »

It's an interesting concept, but just like Jyujinkai I got hopelessly lost in the hallways. The Carol Reed games can at least display hints on scene exits. You might consider providing this feature as well. Also as I player, I could use some hints on what am I supposed to do.

Well, I gone furthur (see what I've found)

1) Right after we enter main lobby, forward once and go back to door we entered (however, dont use the door) instead click left
We find a note explaining how to get apartment key by allowing user to perform

It tells we can find a device on wicket chair
If we take closer look at item (1) on note, this seems to provide some braid number

2) find where 2nd hand freezed on clock
3) number of red apples

multiply 1 x 2 x 3
end of note

When entering lounge, go forward, turn back near where we entered and turn right (find this device on one of chair)

To speed up this post:
So far I know the followings:

- item (1) on note seems to represent 103
- item (2) on note is 4 or 20 (by looking at clock we can tell)
- item (3) on note is 2 according amount of red apples in some bowl find in this room

But how use device from stool is where I'm stuck.

we also find a mallet on fireplace.

I hope someone else can provide feedback?
I agree this game need lots of improvement
Logged
 

Page created in 0.094 seconds with 24 queries.