Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Matt Groening on June 26, 2008, 12:10:16 PM

Title: Compound animation of walk. How to do?
Post by: Matt Groening on June 26, 2008, 12:10:16 PM
I wish to make compound animation of movement (for 2D Actor): first "walk_start", then "walk" and then "walk_end".
I have written such script:
actor.PlayAnim("walk_start");
actor.GoTo(Scene.MouseX, Scene.MouseY);
actor.PlayAnim("walk_end");


But after animation "walk_start" is over and before the Actor will start to move on GoTo, slips one frame from animation "idle".
How to get rid of this frame idle animations and to make smooth transition from "walk_start" in "walk"?


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Title: Re: Compound animation of walk. How to do?
Post by: Mnemonic on June 27, 2008, 06:05:38 PM
I'm not aware of this, and if the engine behaves this way, it's unintended.
Title: Re: Compound animation of walk. How to do?
Post by: Matt Groening on June 28, 2008, 01:54:24 PM
I'm not aware of this, and if the engine behaves this way, it's unintended.

Now, I use only "walk" and "walk_end". Without "walk_start".
But I would like to use it "walk_start".