Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Matt Groening on June 26, 2008, 12:10:16 PM
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I wish to make compound animation of movement (for 2D Actor): first "walk_start", then "walk" and then "walk_end".
I have written such script:
actor.PlayAnim("walk_start");
actor.GoTo(Scene.MouseX, Scene.MouseY);
actor.PlayAnim("walk_end");
But after animation "walk_start" is over and before the Actor will start to move on GoTo, slips one frame from animation "idle".
How to get rid of this frame idle animations and to make smooth transition from "walk_start" in "walk"?
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Я хоч
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I'm not aware of this, and if the engine behaves this way, it's unintended.
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I'm not aware of this, and if the engine behaves this way, it's unintended.
Now, I use only "walk" and "walk_end". Without "walk_start".
But I would like to use it "walk_start".