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Messages - lacosaweb

Pages: 1 ... 5 6 [7] 8
91
Technical forum / Walking on water in Project Joe
« on: January 17, 2008, 01:46:58 PM »
Hi, I see in Project Joe, in the bathroom, when the main character walks on the water puddle, an effect of water moving like circles appear next to his feet.

How did they do this effect???

Is the particle generator or is a sprite?

How can do to place the water moving effect just in the place when his foot had touch?

92
Help wanted and offered / Re: We're searching a programmer
« on: January 16, 2008, 11:36:35 AM »
Sorry but we're no longer searching a programmer.

93
Community bulletin board / Re: WME BOOK is online
« on: January 16, 2008, 09:55:22 AM »
Good work!!! It's excellent!!!

94
This is a great feature. It would be implemented in next version of WME?

95
Feature requests, suggestions / Re: Sprite scaling as a sprite parameter
« on: January 14, 2008, 12:03:27 PM »
Yes, I want it too  ;)

96
Feature requests, suggestions / Re: Theora decoder - Feature update
« on: January 09, 2008, 03:09:16 PM »
Yes it will be better if the latest version of Theora will be implement at new version of WME.

97
Done / Re: Sprite flip
« on: January 09, 2008, 03:07:51 PM »
I think that it's very useful feature. Please, implement this.

98
Technical forum / Re: Blocking when any character talking
« on: January 02, 2008, 09:51:37 AM »
Ok, thanks.

99
Technical forum / Re: Blocking when any character talking
« on: January 01, 2008, 08:43:41 PM »
But I need to block the game when any actor is talking, not only when the main actor is doing this. For example, when main actor looks at object, another actor called actor2 talk: actor2.Talk("This is a beautiful object");
When the actor2 is talking I can walk or do anythink whith main actor. I want that when actor2 or any actor of the game is talking, the main actor can't do nothing until the talking is finished.

100
Technical forum / Re: Blocking when any character talking
« on: January 01, 2008, 07:43:13 PM »
I attached a script with this code in game.scripte but nothing happens. I tried to add a actor.Talk("blah"); inside this method but nothing happens. And I also tried to paste the method inside the game.script but nothing happens. I think that the engine doesn't execute this method when somebody.Talk is executed. What is the problem?

101
Technical forum / Blocking when any character talking
« on: December 27, 2007, 02:59:29 PM »
Hi, I want game not interactive when any character is talking. Is any way to know if any character is talking in the scene (not only the main character)?

102
General Discussion / Re: Next version of wme..beeing curious
« on: December 07, 2007, 08:53:33 AM »
hey, multiplataform compiling is a great idea, I want to make the games running under Linux and Mac too!

103
Help wanted and offered / Re: We're searching a programmer
« on: December 03, 2007, 09:37:49 AM »
We are still looking for a programmer, someone interested?

104
Help wanted and offered / We're searching a programmer
« on: November 02, 2007, 10:02:38 PM »
Hi, we're a development team that are searching a second programmer. We're 2 writers, 1 programmer, 1 2D artist and 1 music.

We're making an humorous adventure game, it will be in english and spanish (maybe another languages if it is possible).

If anyone interested, please, message me and I will talk more about the project.

There are some screenshots:




105
Community bulletin board / Re: Im a Spanish newbie
« on: July 09, 2007, 11:51:04 AM »
Yo también hablo español así que para cualquier duda pregunta y veremos lo que podemos hacer ;)

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