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Author Topic: Alpha Polaris: A Horror Adventure Game revealed  (Read 7995 times)

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Temevil

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Alpha Polaris: A Horror Adventure Game revealed
« on: December 10, 2009, 01:36:16 PM »

Here's our upcoming title for all of you WME aficionados...

Turmoil Games is excited to announce Alpha Polaris, an upcoming point &
click horror adventure game for Windows PC.

In the midst of the snowfields of Greenland lies Alpha Polaris, an
American oil research station. High above, the ion storm of the century is
gathering, bringing about a strange intermixing of reality and night
terrors. It is up to Rune Knudsen, a Norwegian biologist, to take on a
desperate struggle against fear and death, and to face the primordial
force lurking beyond the veiled sky.

“The heart of the game is its restrained horror setting. It allows us to
explore a wide range of human themes in a realistic way: paranoia,
isolation, friendship, love and so on. To us, that is the core of a good
horror adventure.”


Main features:
* Mature, character-driven storyline
* Streamlined point & click interface
* Puzzles are an integral part of the story
* 3D characters in beautiful, pre-rendered scenes
* 1280 x 800 widescreen resolution
* Expressive, hand-drawn dialogue portraits
* Atmospheric soundscape including original soundtrack







Turmoil Games is an independent Finnish game studio founded in 2008 by a
diverse group of media professionals. The team strives to combine years of
experience in academic game studies, graphic design and dramatic arts in
pushing the envelope in gaming and transmedia storytelling.

visit us at www.turmoilgames.com
« Last Edit: December 10, 2009, 01:45:31 PM by Temevil »
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Mnemonic

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Re: Alpha Polaris: A Horror Adventure Game revealed
« Reply #1 on: December 11, 2009, 01:11:49 PM »

It sounds and looks great. Good luck with the project!
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design3d

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Re: Alpha Polaris: A Horror Adventure Game revealed
« Reply #2 on: January 20, 2010, 11:23:34 AM »

Is it polar aurora in the window (on 1-st screenshot)? Nice touch.
Wait news about the project.
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