Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Viewports and 3D actors  (Read 3605 times)

0 Members and 1 Guest are viewing this topic.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Viewports and 3D actors
« on: March 26, 2007, 07:13:55 PM »

Just a quick question: is anyone using 3D actors in combination with custom scene viewports? Thanks.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

metamorphium

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 12
  • Offline Offline
  • Gender: Male
  • Posts: 1511
  • Vampires!
    • View Profile
    • CBE  software s.r.o.
Re: Viewports and 3D actors
« Reply #1 on: March 26, 2007, 09:05:00 PM »

I'll start very soon. (not very helpfull I know...)
Logged
J.U.L.I.A. Enhanced Edition, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet

adonf

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
    • View Profile
Re: Viewports and 3D actors
« Reply #2 on: March 27, 2007, 09:31:17 AM »

Yes we use SetViewport for an earthquake effect and maybe other things too.
Logged
I am the Milkman. My milk is good.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Viewports and 3D actors
« Reply #3 on: March 27, 2007, 12:18:11 PM »

I'm asking, because it appears the scene geometry isn't properly offset when using viewports. But changing the behaviour is a potentially breaking change for existing games..
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

adonf

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
    • View Profile
Re: Viewports and 3D actors
« Reply #4 on: March 27, 2007, 01:03:29 PM »

We only change the viewport's position but i don't think that we change its size so maybe we didn't se the problem you mention. And also the 3D actors don't move during the earthquake...
Logged
I am the Milkman. My milk is good.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Viewports and 3D actors
« Reply #5 on: April 07, 2007, 12:31:50 PM »

Thanks for the info.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.061 seconds with 24 queries.