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Camera Rotations
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Topic: Camera Rotations (Read 3718 times)
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mylesblasonato
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"Give up is to fail as sacrifice is to succeed"
Camera Rotations
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on:
August 10, 2009, 05:11:01 AM »
Hi there,
We're having the same problem as this guy did:
http://forum.dead-code.org/index.php?topic=3590.0
but i don't know what he means about inversing the rotation. Could someone elaborate please.
Cheers
Myles Blasonato.
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mylesblasonato
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Re: Camera Rotations
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Reply #1 on:
August 15, 2009, 05:59:34 AM »
Anyone?
Please
Cheers
Myles Blasonato.
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Mnemonic
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Re: Camera Rotations
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Reply #2 on:
August 16, 2009, 06:47:07 PM »
Maybe he means he rotated the model around Y axis instead of Z axis... or something
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mylesblasonato
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"Give up is to fail as sacrifice is to succeed"
Re: Camera Rotations
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Reply #3 on:
August 17, 2009, 06:46:31 AM »
Mmmm,
I dunno but i will get our guys to have a look again at what you suggested.
Cheers
Myles Blasonato.
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mylesblasonato
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"Give up is to fail as sacrifice is to succeed"
Re: Camera Rotations
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Reply #4 on:
August 21, 2009, 04:25:44 AM »
Hi,
We tried but it didn't work
We're still working on it.
Cheers
Myles Blasonato.
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mylesblasonato
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"Give up is to fail as sacrifice is to succeed"
Re: Camera Rotations
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Reply #5 on:
September 01, 2009, 02:10:29 AM »
This is really starting to cause us a bit of trouble. It's wierd how it only does it on one scene and it's one where the camera is rotated. Is their a problem in WME for rotation of the camera?
Cheers
Myles Blasonato.
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Topic:
Camera Rotations