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Technical forum / ...move the artist, ignoring block regions and waypoints?
« on: December 08, 2005, 04:05:37 PM »
I want to move the artist along straight line, ignoring block regions and waypoints. (The artist stepped on the anti-gravity pad and fly avay.) Are there a way to implement this?
Now I switch "Active = false" all block regions, that my actor must to cross, and call "actor.GoTo(300,600)". But the actor goes to waypoint and then to point (300,600)! Yes, I may add another waypoint. Bat I want to know, are there a way to move my actor without switching off block regions manually?
The Adventure Game Studio has a special function to move artist, ignoring "walkable areas".
P.S. Sorry for bad English - my native language is Russian. Feel free to point at my gramatical mistakes.
Now I switch "Active = false" all block regions, that my actor must to cross, and call "actor.GoTo(300,600)". But the actor goes to waypoint and then to point (300,600)! Yes, I may add another waypoint. Bat I want to know, are there a way to move my actor without switching off block regions manually?
The Adventure Game Studio has a special function to move artist, ignoring "walkable areas".
P.S. Sorry for bad English - my native language is Russian. Feel free to point at my gramatical mistakes.