Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: urufan56 on March 24, 2008, 11:49:06 PM

Title: 3D Animation question...???
Post by: urufan56 on March 24, 2008, 11:49:06 PM
I was wondering if WME could make it where the player clicks on a lever and then the lever moves. i want to do this in 3D. Is it possible...the 2.5D thing??? How do u do it???
Title: Re: 3D Animation question...???
Post by: design3d on March 25, 2008, 07:35:46 AM
First I can think of is use of a 3D-actor as the lever.
Title: Re: 3D Animation question...???
Post by: metamorphium on March 25, 2008, 08:35:35 AM
As odnorf suggested in another thread, you should start from the beginning to understand certain principles and mechanics. Your idea of having lever as a 3D actor is really a little bit overkill. Normally you would use sprite sequence. But if you really must, then create a 3D model with moving animation, export it to .X and load it as a 3D actor and call its moving animation and you're there. Simply as that...
Title: Re: 3D Animation question...???
Post by: urufan56 on March 25, 2008, 11:25:56 PM
I work better in 3D...i guess.  O0
Title: Re: 3D Animation question...???
Post by: design3d on March 25, 2008, 11:46:32 PM
Your idea of having lever as a 3D actor is really a little bit overkill.
metamorphium, I did not quite get whom you answered - me or urufan56  :-\
Anyway I agree with you that 3D-actor use for props is rare case. This solution is appropriate mostly when sprite would be too memory consuming or look too twitchy (the lever takes half of the screen and moves slowly)

Perhaps there is sense to use theora for such thing as well.

urufan56, it is common practice to make sprites using 3D-software especially when it comes to 2.5D graphic style.
Title: Re: 3D Animation question...???
Post by: urufan56 on March 26, 2008, 09:45:10 PM
I see what your saying...I'll do that.