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Author Topic: Ganja Joe alpha Demo  (Read 29377 times)

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Drax

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Ganja Joe alpha Demo
« on: September 02, 2004, 07:39:49 PM »

Hello Guys!

After a lot of hard work I decided to delete all the speech files because it
wasn't the quality I want it to be.

Because of the lack of time I will give you the actual version of ganja joe for download.

It's in german and in english (maybe somethings are not really in correct english; please report).

The demo ends with the lettering ("to be continued"), so you know now when you have finished the demo.

I knew one bug in the function to change the language. If you change it to english you can't switch it back to german untill restarting the game.

At the moment no other bugs are known. (Please report if you found one).

The game finally is tested just on my computer. I hope it works on other one's.
« Last Edit: September 06, 2004, 04:07:32 PM by DraX »
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Mnemonic

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Re: Ganja Joe alpha Demo
« Reply #1 on: September 02, 2004, 08:58:28 PM »

Cool, just like a Monkey Island on a trip :)

Anyway, a few bugs:

1) the game shortcuts don't work, they don't have a startup directory set (reported by Jerrot :))
2) the menu is in german even if english is turned on
3) when I leave the farm scene, the map scene keeps reporting script runtime error, the cursor disappears and I'm finished :(
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gfx johnny

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Re: Ganja Joe alpha Demo
« Reply #2 on: September 02, 2004, 09:01:49 PM »

I just played it for some minutes, and im impressed - its very cool!  O0 :o ;D

Music is very entertaining, graphic is nice, and i like the relaxed atmosphere  8)

A cool game for sure... nice to see more and more complete games using Wintermute.

Just one wish... perhaps you could do some kind of speech pack? I know you didnt want to release the speech files, but i guess it would be very funny to have speech. :)


About bugs... yep, shortcut isnt working here neither.


But now i must go and finde something to smoke, so excuse me... the island is calling!  O0 << joe!  ;D  ::thumbup   

Thx for this game!
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Jerrot

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Re: Ganja Joe alpha Demo
« Reply #3 on: September 02, 2004, 09:05:38 PM »

Yeah, same runtime error here. Darn. No more weed today. ;)

Until there it looks fine, no bugs which weren't already reported. And funny (in German) without end, I'd LOVE to hear the speech files indeed.

 O0
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Drax

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Re: Ganja Joe alpha Demo
« Reply #4 on: September 03, 2004, 04:05:24 PM »

 :-X I have to try this out. I hope I can solve the runtime error problem during this weekend.
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Re: Ganja Joe alpha Demo
« Reply #5 on: September 05, 2004, 11:45:40 AM »

cool  ::beer >:D
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Drax

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Re: Ganja Joe alpha Demo
« Reply #6 on: September 05, 2004, 08:07:11 PM »

Something is real strange here.

The error is caused by the script which let the dog bark if you walk to near to it.

Uncompiled it works fine. The exit in the farm scene detaches the script 'dogbark'.
In compiled version the script 'dogbark' is still active in the island overview.

I tryed to detach it in the overview too, if it's active.But id dosen't
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Mnemonic

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Re: Ganja Joe alpha Demo
« Reply #7 on: September 05, 2004, 08:38:04 PM »

To what object is the script attached to? Did you detach it explicitly in the old version too? It should be destroyed automatically if it's attached to a scene and you switch to another scene..
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Drax

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Re: Ganja Joe alpha Demo
« Reply #8 on: September 06, 2004, 03:53:52 PM »

it's attached to the game. (But it has to work with the detaching method).

I'll try to attach it to the scene object.
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Drax

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Re: Ganja Joe alpha Demo
« Reply #9 on: September 06, 2004, 04:16:16 PM »

Ok, after attaching it to the scene it seems to work fine.

if(!Game_is_running)Please report;

Here's the link:
GanjaJoe_1.1alpha_setup.exe


DraX
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Jerrot

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Re: Ganja Joe alpha Demo
« Reply #10 on: September 18, 2004, 01:29:04 AM »

Hah, Saturday, 2:20h in the morning - finally time to continue GanjaJoe ! ;)

First of all another compliment - for thinking of all those little funny texts when combining icons together which can't work together instead of always saying something like "i can't do that". Great. :)

Unfortunately I have to report another dead-end in the second version.

To avoid spoilers, I just say - I finally managed to make the dog (plus farmer :)) go away. but when i go to the gate now (or to the dog's house or whereever) - the dog and the farmer "beam" into the scene and still won't let me go. "GanjaJoe" says his sentence again ("I should disattract the dog first..." or whatever it is in English, I'm playing it in German.. ;) !) and dog and farmer "beam away" again. Somehow the game didn't realize I solved that puzzle already. :(

Hopefully waiting for the next version. :)
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Jerrot

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Re: Ganja Joe alpha Demo
« Reply #11 on: September 24, 2004, 05:30:33 PM »

update ? pretty pretty pleeeease ? :)
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Re: Ganja Joe alpha Demo
« Reply #12 on: September 24, 2004, 06:16:06 PM »

I've played it too. Good game ;). I think it has more than little influence from MI 1 & 2 ;) (The main music it's a good example :D) I've enjoyed it!

A bug that I've found:

I played the game in English. But I changed it to German in-game just to try (I love finding bugs xDD) and when I changed again to English, the game stay German-ish!
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Drax

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Re: Ganja Joe alpha Demo
« Reply #13 on: September 30, 2004, 07:34:42 PM »

sorry, sorry.

started to work every day and some other things in my life change the last weeks.

the bug with the dog is because the script is now attached to the scene and i forgot to change this if you solve the quest. Update will come soon. (Maybe this weekend).

I don't know where the language bug comes from. I searched my script for days but I haven't found it. Hope to solve it sometime.

 
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Drax

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Re: Ganja Joe alpha Demo
« Reply #14 on: December 15, 2004, 06:47:53 PM »

Hey Guys,

just want to say hello, and say that ganja joe's not dead. still drying to fix that bug  >:( ??? ???. but there's less of time. I decided to remake the environment and restart the projekt after xmas, because it has become to complex at all.
In germany we say 'spagetti code'.

Now I hope I can do it a little bit structured.  ::)

so on....
DraX

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