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Messages - odnorf

Pages: 1 [2] 3 4 ... 97
Community bulletin board / Re: Let's taq steam WME games
« on: August 06, 2014, 02:44:54 PM »
It's not a steam game afaik.

Community bulletin board / Re: Let's taq steam WME games
« on: August 05, 2014, 06:32:09 PM »
Added "Rhiannon: Curse of the Four Branches" to the list.

Community bulletin board / Let's taq steam WME games
« on: August 05, 2014, 05:50:31 PM »
There are plenty of WME games available on steam which added a few months ago the feature to tag games with words so it's easier to search for them. For those tags to be visible and searchable to show results a lot of people must choose them. My suggestion is to tag wme games with "Wintermute Engine" so please help with that.

Games I'm 100% certain are WME:
Lost crown
Darkfall 3
Face Noir
A stroke of fate - operation valkyrie
Shadows on the vatican - act1
Reversion ep1 & ep2
Rhiannon: Curse of the Four Branches
J.U.L.I.A. Among the stars
Corrosion: Cold Winter Waiting [Enhanced Edition]
A Carol Reed Mystery: Bosch's Damnation
A Carol Reed Mystery: Shades of black

Please if you know of any other game let us know but only if you are certain. For example Hamlet is a wme game but in some platforms they used a different engine and since I don't have it I can't be sure what the steam version uses.

If you tag make sure you use "Wintermute Engine". Variations don't count as the same.

Game announcements / Re: Shadow Of Nebula
« on: July 07, 2014, 05:05:41 PM »
Voted  ::thumbup

Technical forum / Re: key and door
« on: June 25, 2014, 12:43:01 PM »
There is no policy against new WME users. But due to most WME users working on commercial games (some in their own WME fork) most of them unfortunately don't have the necessary time to answer all questions.

Thus, until someone can post an answer, it's often suggested to check the online book written by metamorphium which is an excellent resource and very friendly to new users.

Technical forum / Re: Scale 2D characters
« on: January 20, 2014, 04:01:45 PM »
Can you post in game screenshots so we can see what the distortion looks like?

Technical forum / Re: converting wintermute game to iOS / Android
« on: October 23, 2013, 10:23:16 AM »
Links Mnemonic posted does have detailed step-by-step instructions. Unfortunately to make it work it requires certain knowledge (understanding what source code is and how to build it to an executable for your platform of choice). It sees that your best bet is to find someone who is willing to do it for you.

Technical forum / Re: Resize actor : actor closer, bigger
« on: September 14, 2013, 04:03:37 PM »
Check wme tutorial, step6. Following the tutorial will save you a lot of time. Trial & error is not the best way to learn an engine.

Please note you can also have regions with different scales as mentioned in the docs.

WME Lite / Re: Resolutions
« on: August 02, 2013, 05:53:33 PM »
It seems you are trying to create a game before even learning the basics. To make your life easier you can follow the tutorial (which describes one way to scale actors - the other is to use the Actor.Scale attribute) and the WME Book Online.

Game announcements / Re: Re-release: The Shine of a Star
« on: July 29, 2013, 09:34:12 PM »
Always wanted to try it but somehow never happened to buy it. ::slug
WME forums have a generic discussion section if you wish to share more on your new 3D game.

Scripts, plugins, utilities, goodies / Re: Using Notepad++ with WME
« on: July 26, 2013, 11:38:37 AM »
I don't have that file anymore. :( But even if I had it it would be very outdated with lots of missing keywords.

Technical forum / Re: Which WME version must I use?
« on: July 24, 2013, 01:21:06 PM »
No reason to make your own compiles.

Technical forum / Re: Which WME version must I use?
« on: July 24, 2013, 01:00:30 PM »
They shouldn't have any differences to affect the design of your first 2.5D game. 1.10.1 has a couple of new features and a few bugfixes.

Technical forum / Re: game settings
« on: June 23, 2013, 08:44:46 PM »
You can use Game.IsShadowTypeSupported() method to check the availability of specified shadow type on current computer configuration and use Game.MaxShadowType() attribute to set the shadow. Check "game object" in wme documentation to see how those 2 work.

Technical forum / Re: Resolution problem
« on: June 13, 2013, 09:59:22 PM »
I don't think you can override driver settings.

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