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Help wanted and offered / Mapoco Mountain - Now Paying $50 per model and $100 for GUI
« on: October 12, 2009, 02:49:34 AM »
Hi guys!
ICU Games is working hard to bring together the demo for Mapoco Mountain. We're almost there. We have a bunch of talented guys working on the demo one being Daniel Thomas, who is the Art Director. We only need 3 character models now (it's for the demo). We need those characters to look 2D like our concepts. The game is in 2D, but to save work on Animations we want the characters to be modelled so we can just use bones to animate. We will then export as a png sequence for use in WME.
We have an animator, a rigger and texture artist, all we need is someone to model the characters so that they look exactly like our concept images.
Also due to the characters being exported as animated image sequences you can have as many poly's as you need as long as it's still easy to rig and animate.
Here's the concept art for one of the characters in the game. It's not the main character.

We are also looking for a new GUI artist, so if you would like to do that then email me. Below is what our previous guy did and we liked it but there were some things wrong. You could just modify it and make it your own by changing what needs to be changed to match the theme of our game or completely re-create your own
This role also requires any menu graphics to be created as well as logo's and whatnot. Price is negotiable.

If you're interested then please email me at: mylesblasonato988 *AT* hotmail.com and I can give you all the information you need then. You will also need to sign an NDA.
Cheers
Myles Blasonato.
ICU Games is working hard to bring together the demo for Mapoco Mountain. We're almost there. We have a bunch of talented guys working on the demo one being Daniel Thomas, who is the Art Director. We only need 3 character models now (it's for the demo). We need those characters to look 2D like our concepts. The game is in 2D, but to save work on Animations we want the characters to be modelled so we can just use bones to animate. We will then export as a png sequence for use in WME.
We have an animator, a rigger and texture artist, all we need is someone to model the characters so that they look exactly like our concept images.
Also due to the characters being exported as animated image sequences you can have as many poly's as you need as long as it's still easy to rig and animate.
Here's the concept art for one of the characters in the game. It's not the main character.

We are also looking for a new GUI artist, so if you would like to do that then email me. Below is what our previous guy did and we liked it but there were some things wrong. You could just modify it and make it your own by changing what needs to be changed to match the theme of our game or completely re-create your own

This role also requires any menu graphics to be created as well as logo's and whatnot. Price is negotiable.

If you're interested then please email me at: mylesblasonato988 *AT* hotmail.com and I can give you all the information you need then. You will also need to sign an NDA.
Cheers

Myles Blasonato.