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Topics - mylesblasonato

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Hi guys!
ICU Games is working hard to bring together the demo for Mapoco Mountain. We're almost there. We have a bunch of talented guys working on the demo one being Daniel Thomas, who is the Art Director. We only need 3 character models now (it's for the demo). We need those characters to look 2D like our concepts. The game is in 2D, but to save work on Animations we want the characters to be modelled so we can just use bones to animate. We will then export as a png sequence for use in WME.

We have an animator, a rigger and texture artist, all we need is someone to model the characters so that they look exactly like our concept images.
Also due to the characters being exported as animated image sequences you can have as many poly's as you need as long as it's still easy to rig and animate.

Here's the concept art for one of the characters in the game. It's not the main character.

We are also looking for a new GUI artist, so if you would like to do that then email me. Below is what our previous guy did and we liked it but there were some things wrong. You could just modify it and make it your own by changing what needs to be changed to match the theme of our game or completely re-create your own :D
This role also requires any menu graphics to be created as well as logo's and whatnot. Price is negotiable.

If you're interested then please email me at: mylesblasonato988 *AT* and I can give you all the information you need then. You will also need to sign an NDA.

Cheers  ::beer
Myles Blasonato.

Software and games / Auto Format in SciTE
« on: October 07, 2009, 12:51:39 AM »
Hi guy!
Just wanted to know if there was an auto format in SciTE. When i make changes to code i have to fix the indentation for all the lines and it takes a bit to do so that's why i ask.

Cheers  ::beer
Myles Blasonato.

Hi guys!
Just thought I would officially announce Shades of Violet: Episode 1 - Song of the Clockwork Princess.


"A new four-part episodic adventure by Imagineer Games, Shades of Violet follows the story of orphaned friends Violet Vendetta and Welma Watson. A mixture of both humour and drama, each episode will tell a self-contained tale, yet contribute to a broader story arc that takes the main characters around the world, further maturing them in each new adventure. Rowdy and mischievous with a knack for mysteries, Violet is “uncouth, unwashed and unfed”, while the older Welma is meek and uncertain at first about following in Violet’s troublemaking footsteps.

In the series’ debut episode, Song of the Clockwork Princess, trouble comes anyway, when Violet “discovers the secret behind the town's creator and his mysterious daughter”. At the same time, Violet learns of a secret power she possesses called the “blue flow”, which becomes integral to her investigation. As the situation escalates, eventually the girls become caught up in a secret war between the “greatest military organization in the world and the forces of

Technical forum / Project Joe Conversations.
« on: September 25, 2009, 08:45:07 AM »
Hi guys!
I just wanted to ask how Project Joe's gestures were done.

Example - Crazy Bill. When he says "Crazy" he plays a different animation to his talking one. This is fine if the line was in a different Actor.Talk() method but it's not. It appears in the same one.


The start would be a normal talking animation but then the "CRAAAAAAAAZZZZYYY BIIIILLLLLSSS" part would have the actor do a different animation. I tried using talksync but then when you go to skip it, due to the waits between changing animations the game pauses until the waits are finished.

Hope someone can shed some light on this :)

Myles Blasonato.

Game design / Swearing in adventures.
« on: September 18, 2009, 01:05:54 AM »
Hi guys,
I just want to get some opinions on swearing in an adventure game where it is needed. Let's say a prison game or a mafia game.
If swearing is needed do you keep it or substitute it?

Cheers  ::beer
Myles Blasonato.

Technical forum / Character follow
« on: September 14, 2009, 09:40:21 AM »
Hi guys,
How can i make one character follow another and then when the main character is idle, the other character will do an idle animation.

Cheers  ::beer
Myles Blasonato.

Technical forum / Game Pause doesn't effect loading other windows (SOLVED)
« on: September 10, 2009, 02:05:35 PM »
Hi guys,
We have tutorial windows that pop up in our game. What i want to is to pop up a tutorial one after the other. When i use my code though they all appear at once.
Is there a way to holt the script until the user presses close on the currently opened window?

Cheers  ::beer
Myles Blasonato.

Solved by using the GoSystemExclusive() function instead of SystemExclusive = true

Technical forum / Geometry problem.
« on: September 07, 2009, 02:43:54 AM »
Hello community,
I think i know why the geometry was displaying wierd in WME. I think it's because of the scrolling of the background. Is there a way to fix that?

Cheers  ::beer
Myles Blasonato.

Technical forum / Flipping windows?
« on: September 06, 2009, 05:45:19 AM »
Hi guys,
Is their a way to flip windows?
We want to use face portraits in conversations and then flip them when the character is facing the other direction.

Cheers  ::beer
Myles Blasonato.

Technical forum / Font
« on: September 03, 2009, 11:09:10 AM »
Hi guys,
I found this font creator and it works great in terms of features like outline, drop shadow and what not. Take a look on the pic. However i can't get it to display properly in WME. I have pasted my font code beneath the picture.

Code: [Select]
  IMAGE = "fonts\Violet\Untitled.bmp"
  TRANSPARENT = 255,0,255
  COLUMNS = 16

Cheers  ::beer
Myles Blasonato
PS: I also exported an XML file to see the info and it's telling me the size is 22x32. I don't know if that's cell size or...?

Technical forum / Angular Velocity
« on: September 01, 2009, 06:00:51 AM »
Hi guys,
My character has turn animations and they work but i can just tell they are working because the angular velocity is to fast. I set it to like 10 and it was like it didn't change at all. Why?

Cheers  ::beer
Myles Blasonato.

Fixed / Fade problem
« on: August 17, 2009, 02:35:24 AM »
Hi again,
I have a fading problem in Maintain Aspect Ratio mode. When the scene fades out to white in our game the black bars turn white as well at the end of the fade sequence.

Why is that?

Cheers  ::beer
Myles Blasonato.

Technical forum / blk_region problem (SOLVED KIND OF)
« on: August 12, 2009, 02:28:46 AM »
Hi guys...again :)
I have another problem and this time it's with the "blk_" naming convention for blocked regions. I have named the mesh in the middle of the following pic "blk_flower" but for some reason the character still treats it like its not there (not named properly)

Anyone know why it's doing that?
Cheers  ::beer
Myles Blasonato.

Technical forum / Changing Textures (SOLVED)
« on: August 11, 2009, 05:11:43 AM »
Hi guys,
Ok so in our game we have low res and hi res textures. You switch between them in the options. I got the options working and i put this code onto my actor file:
Code: [Select]
#include "scripts\"
var lowSetting;
var hiSetting;

while ( true )
lowSetting = Game.RegReadNumber(profile+"low",0);
hiSetting = Game.RegReadNumber(profile+"hi",1);

if (lowSetting == 1)
if (hiSetting == 1)


I stepped through it and found that it was going through perfect but when it got to the setting of the texture, the model in-game didn't change it's texture. Has it got something to do with refreshing?

Cheers  ::beer
Myles Blasonato.

Technical forum / Camera Rotations
« on: August 10, 2009, 05:11:01 AM »
Hi there,
We're having the same problem as this guy did:
but i don't know what he means about inversing the rotation. Could someone elaborate please.

Cheers  ::beer
Myles Blasonato.

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