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Topics - mylesblasonato

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Help wanted and offered / 2D Concept Artist and 3D Animator needed.
« on: August 03, 2009, 08:44:06 AM »
Hi guys,
We are looking for a concept artist and an animator to help create the style for a new ip in the works.
We can't say too much except that the writer on the game has won awards for his stories in the past and that the particular story for our game is set inside a prison where experiments are under way and it's your job to find out what experiments are taking place through the main character Gene who has amnesia.
We want a serious artstyle to go with the serious setting and storyline. 70% of the story is done as well as 50% of the design for the gameplay.

If anyone is interested then please feel free to email me on: mylesblasonato988 *AT*

Cheers  ::beer
Myles Blasonato.

Technical forum / Fading Entities.
« on: August 01, 2009, 05:01:07 AM »
Hi guys,
A quick question.
I programmed in a way to have Fading using the following:

Code: WME Script
  1. method fadeOut( ent, time ) // This will fade the entity out.
  2. {
  3.   for ( var i = 255; i > 0; i = i-1 )
  4.   { 
  5.         ent.AlphaColor = MakeRGBA (255, 255, 255, i);
  6.         Sleep ( time );
  7.   }
  9. }
  11. method fadeIn( ent, time ) // This will fade the entity in.
  12. {
  13.   for ( var i = 0; i < 255; i = i+1 )
  14.   { 
  15.         ent.AlphaColor = MakeRGBA (255, 255, 255, i);
  16.         Sleep ( time );
  17.   }
  19. }

but it only works for Windows.
Is their a way to do it for Entities in the scene like sprites, objects or even 3D actors?

Help is always greatly appreciated.
Cheers  ::beer
Myles Blasonato.

Technical forum / Encoding Theora Videos
« on: February 03, 2009, 03:23:49 AM »
Hey guys,
Just a quick question, we were encoding our videos and there seems to be red artifacts present for around 10 - 15 seconds some time during the video. The videos where created using the method posted here. I was just wandering if someone else knew another way to encode the videos hopefully stopping the red artifacts from occuring.

Cheers ::beer
Myles Blasonato

Technical forum / Changing the save game indicator
« on: December 19, 2008, 06:24:34 AM »
Ok guys so pretty much. There is point where the game saves and I don't want to show the red bar. I know you can turn if off in project man but there is a time where i want it to show and a time where i dont in the game, that's why I'm asking if there is a way to access the indicator properties through code.

Myles Blasonato.
PS: Hope that made sense.

Technical forum / Aligning the actors subtitles to the left
« on: November 11, 2008, 03:29:14 AM »
Hi guys,
When the actor talks the text is writing from the center and goes outwards and not from left to right. how do i fix it. My code for modifying the subtitles looks like this:

Code: [Select]
this.SubtitlesPosRelative = false;
this.SubtitlesWidth = 950;
this.SubtitlesPosXCenter = "left";
this.SubtitlesPosX = 0;
this.SubtitlesPosY = 635;

Any help would be appreciated.

Cheers ::beer
Myles Blasonato.

Technical forum / 3D Actors talking to each other.
« on: November 11, 2008, 12:43:40 AM »
Hi guys, I have come across a problem. I have done responses before but only with 2D actors. I have two 3D actors, one is the main character and the other follows. I want the main character to be able to talk to the follower. I used the response script in the script file for the follower but the interaction gui won't pop up. It does with everything else. Not sure why they won't talk. Any help would be great.

Cheers ::beer
Myles Blasonato.

Technical forum / Illumination and Wierd Animation glitch
« on: October 08, 2008, 05:40:00 AM »
Hi guys,
Ok so we have two problems. The first problem is that we have two characters on screen at once but only one of them is illuminated by the light, why is that?

The second problem is that we have a character that has a scarf and for some reason the animation for the scarf works great in our 3D package but in WME it looks all screwed, it flickers basically. I can't post a good screenie of it coz it's animation obviously but I hope this one gives you a good idea:

We used plains for the scarf. Any help would be great.

Cheers ::beer
Myles Blasonato.

Technical forum / Loading another inventory from within an inventory?
« on: August 29, 2008, 04:22:03 AM »
Can it be done? I have a book with a bunch of tabs for different sections. In one section it has an inventory which contains badges you collect throughout the game. In another section it has a different inventory that contains the characters you have met throughout the game. Both sections all though look like one book/window are actually 2 seperate windows/inventories. Can I swith between them from within them by clicking a different tab.

Hope that made sense.

Cheers ::beer
Myles Blasonato

Technical forum / BIG PROBLEM!!!!
« on: August 28, 2008, 04:32:57 AM »
---------- wme 1.8.006 crash report: 28-08-2008, 13:34 ----------
wme_D3D9.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme_D3D9.exe at 001B:00452EC4
EAX=00000000  EBX=01003D90  ECX=00000000  EDX=00000000  ESI=0012F948
EDI=0012F954  EBP=00000001  ESP=0012F8F0  EIP=00452EC4  FLG=00210206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:00452EC4 (0x00000000 0x00000000 0x00000000 0x00000000) wme_D3D9.exe

What's that mean? I can't even run the game anymore.

Cheers ::beer
Myles Blasonato.

Hey guys for some reason when the game is run in Fullscreen it lags badly. When I move the mouse along the ground or on something that doesnt' have interaction/script it's good but as soon as I hover over an object that has a verb name and stuff it lags until I move back onto the floor or ceiling. The code for my scene objects are standard, lookAt, Take and Talk but with one extra interaction that i can't say right now. Can you guys tell me why it's lagging?

Cheers ::beer
Myles Blasonato.

Technical forum / (SOLVED)Right Click Solved, I got a new problem though
« on: August 26, 2008, 03:28:36 AM »
Lol I had a saved game that I was loading up forcing the engine to use the old code and graphics!!!! :P

Cheers ::beer
Myles Blasonato

Technical forum / Right click instead of left click?
« on: August 25, 2008, 06:31:24 AM »
Hi guys,
What I want is for right click release to be used on the interaction menu. So if I rightclick on an object my interactions menu pops up and then if i hover over talk and release right click i want it to work as left click would so bascially do the talk event.

Cheers ::beer
Myles Blasonato

Technical forum / Black Outline
« on: August 22, 2008, 05:38:56 AM »
Hey guys,

I saw the Zbang game and i found out how they do their outline but it bascially doubles the poly count. Our game will have 10 models on screen at once in one scene. If we make 1000 poly models and do the outline trick to double it to 2000. How many 2000 poly models will fit on screen at once?

Cheers ::beer
Myles Blasonato

Technical forum / Particle problem
« on: August 21, 2008, 03:47:01 PM »
Hey guys,
Basically my particles work in the engine and when i test the game it's all sweet, but when i compile the package and run it from it's exe the particles don't work. Why?

Cheers ::beer
Myles Blasonato.

Feature requests, suggestions / Shaders
« on: August 14, 2008, 02:14:04 AM »
I know it's been tossed up before but yeah....shaders.

Cheers ::beer
Myles Blasonato

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