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Topics - mylesblasonato

Pages: 1 2 3 [4] 5
46
Help wanted and offered / Erase Topic Please
« on: August 13, 2008, 08:19:58 AM »
Thanks for the responses guys!

Cheers ::beer
Myles Blasonato.

47
Technical forum / Sprite Animations lagging
« on: August 12, 2008, 09:11:42 AM »
Hey guys, when I first run the build and test the animation it worked great and now it just lags and you pretty much miss the animation, why is that?

Cheers ::beer
Myles Blasonato.

48
Technical forum / Texture and transparency maps
« on: August 12, 2008, 06:27:53 AM »
Hey guys, I just wanted to know how to define more texture maps for a 3D model. I had a look at the trinity model and she has like 3 texture maps. If I have more than 1 it only works with one of them. Also I use transparency for the hair planes to make them look see through, can i apply that to my model in Wintermute, if so how to do it?

Cheers ::beer
Myles Blasonato

49
Technical forum / Hidden Geometry file
« on: August 11, 2008, 08:25:29 AM »
Hey guys, I followed the online wiki tutorial using blender to make the file but for some reason the camera, lights and waypoints get found but the blk_ and walk_ don't.

Help is very much appreaciated

Cheers ::beer
Myles Blasonato

50
Technical forum / AfterLoad
« on: July 29, 2008, 01:07:03 AM »
Hi can someone explain AfterLoad and how to use it thanks. And BeforeSave aswell thanks.

Cheers ::beer
Myles Blasonato.

51
Technical forum / Changing scenes after load
« on: July 28, 2008, 04:21:15 AM »
Hey guys I just wanted to know if it's possible to quickly change a scene after a load occurs.

Cheers ::beer
Myles Blasonato.

52
Feature requests, suggestions / Save Game
« on: July 28, 2008, 03:51:44 AM »
Hey again,

I was wandering if you could also add a retrieve function to the Save Game that will allow me to get data from with that saved game. So bascially if I have 500 gold, I want to get that info out of the save game without loading the game. Because loading will also load the scene where you saved which means I can't load if I'm at the extra menu to buy stuff otherwise the scene will change.

Cheers ::beer
Myles Blasonato.

53
Feature requests, suggestions / Encryption
« on: July 28, 2008, 03:42:58 AM »
Hey Mnemonic,

Can you please add a function on the next release that allows you to encrypt the world files that you create from with the engine using the global newFile = new File("data\profiles\profile1.txt"); command.

Cheers ::beer
Myles Blasonato.
PS: It's coz I save stuff in here like gold and stuff and I don't want people to edit the stuff inside because that would be cheating.

54
Technical forum / External Files
« on: July 28, 2008, 01:18:06 AM »
Hey guys, In this demo I'm doing, I wanted to test profiles. Basically every profile has 1 save. The way I'm doing it is that I have a profile name written to a txt file and then have the information read in again. That all works but when I compile the script it doesn't because the file method can't write to dcp but only read from dcp. I know I could store the file somewhere else on the users system but then the user will be able to edit the file and I can't have them do that. Is there a way to encrypt the file or maybe write to a dcp aswell?

Cheers ::beer
Myles Blasonato.

55
Technical forum / Targeting Windows.
« on: July 26, 2008, 10:48:34 AM »
ok so i have a menu. I have a button on the side of the screen that isn't apart of the menu. When I click that button I want the menu to close.

Cheers ::beer
Myles Blasonato.

56
Technical forum / resizing windows
« on: July 26, 2008, 06:01:17 AM »
Hey guys i just wanted to know if there was a way to resize windows. That included the all the elements in that window. So say the window is too big, then i can go and make it smaller.

Cheers,
Myles Blasonato.

57
Technical forum / Double Click a GUI button
« on: July 16, 2008, 11:17:04 AM »
hey guys is there a way to add a double click event to a button in a window?

Cheers,
Myles Blasonato.

58
Technical forum / Opacity maps?
« on: July 02, 2008, 05:00:27 AM »
Hey guys just wanted to know if Wintermute supports opacity maps, for instance If I have a character that uses 3D planes for the hair can I make bits transparent and will it carry over into wintermute.

Cheers,
Myles Blasonato.

59
Technical forum / Texture Swapping?
« on: July 02, 2008, 03:38:14 AM »
Hey guys can Wintermute support texture swapping, so like if I have character and want him to blink all I have to do is swap the eye textures on the model. Also if it is possible is there a built routine so the animation is automated?

Cheers,
Myles Blasonato.

60
Hey guys, below is a list of video tutorials on the creation of a complete 3D model and then using that model in Wintermute. I have taken these tutorials from various sources but couldn't find a vid tut on the actual exporting of models from Blender and then seeing it work in Wintermute, so i thought i would make my own. Enjoy.

Drawing plates, Modelling and UV vid tuts -
http://forum.dead-code.org/index.php?topic=2709.0

Great low poly modelling tutorials-
vid tuts - http://www.montagestudio.org
written tut - http://www.3dtotal.com/team/Tutorials_3/low_poly_character/low_poly_01.asp
written tut - http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp

My video tutorial on the exporting from Blender and the using of fragMotion to fix things and then using that finished model in Wintermute.
http://files.filefront.com/model+import+into+Wintermtwmv/;10497983;/fileinfo.html

Cheers ::beer
Myles Blasonato.

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