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Messages - HelLRaiseR

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211
Technical forum / Re: Exporting Toon/Black Outline on 3D character
« on: May 14, 2009, 10:45:45 AM »
Another test. The ambient light of the scene affect the illumination of the cartoon line material, if the light is very clear (in this case, very little yellow near to white) the back face will be very illuminated and the color will be the color defined in the texture.



The problem is that if the ambient light is very clear, the actor loses the volume, and if the ambient light is very dark, the actor loses the line color. It's necesary choose the correct ambient light color for your purposes. Then isn't possible to see the color of the lines correctly if the ambient light is very dark

In the next image, you can see the actor with the ambient light dark gray, the volume is very soft and the line color is apreciated.



212
Technical forum / Re: Exporting Toon/Black Outline on 3D character
« on: May 14, 2009, 08:47:16 AM »
I've made another tests coloring the lines like in my backgrounds. There aren't possible to apply colors to the two faces of the line, but we made the line applying "autoillumination" to the material, and the results are very good, the line get the color in the illuminated zone, an if the actor position is in a dark zone, the lines displays in black color.

Off course, the colors of the images are for testing purposes :P


213
Technical forum / Re: Sprite sound volume
« on: May 11, 2009, 12:59:42 PM »
Thanks

214
Technical forum / Re: Sprite sound volume
« on: May 10, 2009, 07:11:13 PM »
Thanks Mnemonic, I supose that the better solution is send a event in specific frame and use the PlaySound and SetVolume methods in the script event. isn't it?

215
Game design / Re: Design a game
« on: May 10, 2009, 07:01:04 PM »
If you want to design an adventure game, this document is essential: http://junk.dk/puzzle/ There are a spanish version in http://la-aventura.net/fan-articles/aplicacion-de-la-teoria-del-puzzle

The graphical aspect is depending on your needs or your taste, 2D, 3D, 2.5D, realistic, cartoon, there are a lot of styles, and there are a lot of applications that can be used. What's you preference? Ah, I'm afraid that is very dificult for one person to do a complete game, probably you needs some help.

216
Technical forum / Sprite sound volume
« on: May 09, 2009, 02:51:52 PM »
Hi,

I've several sprites that makes repetitive sounds, for example, a metalic letter with wind swing that make a creacking sound.

When the player has a long time in the scene, the sound is very irritate and I want to play the sound in a low volume.

Can I change the volume of the sprite sound?

Thanks in advance.


217
Help wanted and offered / Re: Daniel Thomas - 2D/3D artist
« on: May 09, 2009, 10:02:02 AM »
Beautiful jobs.

Good luck!

218

As says in the website http://www.celtx.com :

Celtx is the world's first all-in-one media pre-production software. It has everything you need to take your story from concept to production. Celtx replaces 'paper, pen & binder' pre-production with a digital approach that's more complete, simpler to work with, and easier to share.

Nothing more to add. Very good tool.

219
Technical forum / Re: Exporting Toon/Black Outline on 3D character
« on: May 07, 2009, 02:01:26 PM »
I've made several test and not is necessary modify the scale of the actors or backgrounds, It's possible to place the actor with her real size modifying only the scale of the hidden geometry. The result is not a clean line, becouse the engine resized the actor, but this result is better than use actor.Scale

The backgrounds are modelled and texturiced in 3d Max, the render is retouch in photoshop. We rendering with ID's becouse 3d Max generates all the mask for the objects, this way simplified very much the final art.

220
Technical forum / Re: Exporting Toon/Black Outline on 3D character
« on: May 06, 2009, 10:38:21 PM »
jackslawed, you are my hero. My actor has "cartoon lines" at last.

Beastlord, thanks for the option of the act3d file.

I see a "problem". If the size of the actor is different than the size of the scene and is needed to use the Scale property to get a reduction of the actor, the cartoon line hasn't very much quality. Probably, if I modify the "line mesh" I can obtain better results, but I'm afraid that the solution is resize all the actor (or all the scenes   :-\)

The result:



The result with the actor in real size:



221
Foro técnico / Re: Algo en cristiano?
« on: May 04, 2009, 11:00:28 AM »
Nadie mas? que exito  :P

222
Foro técnico / Re: Error CScEngine
« on: May 04, 2009, 10:59:38 AM »
No se, pero la ruta que está en la entity y la que te da el compilador son distintas:

Entity: SCRIPT="actors\Viejuno\Viejuno.script"
Compilador: Error opening file 'scenes\031\scr\viejuno.script'

223
Foro general / Re: EasyWME
« on: April 27, 2009, 11:03:27 AM »
Estoy deseando verlo, porque no lo termino de concebir, bueno, si veo el montaje general, el enganche entre localizaciones, incluso algo de dialogos, pero lo que es la "chicha" como que no.

Lo esperamos con ansia y anhelo. Animo.

224
Foro general / Re: Nuevo Proyecto.
« on: April 27, 2009, 11:01:48 AM »
Ya nos ireis comentando los avances. Veo que el problema sigue siendo el de siempre, grafistas ;)

225
Foro técnico / Re: Algo en cristiano?
« on: April 27, 2009, 11:00:12 AM »
¿Porque no nos apuntamos aqui los que estamos dispuestos a traducir y nos repartimos los contenidos de la wiki?

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