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Messages - HelLRaiseR

Pages: 1 ... 16 17 [18]
256
Game design / Re: .X Deformation in Wintermute
« on: December 18, 2008, 01:34:24 AM »
What kind of deformation?  I've been some deformation problems due to the Panda exporter options. Check this post: http://forum.dead-code.org/index.php?topic=3280.0

257
Technical forum / Re: Problem with 3D actor volume
« on: December 07, 2008, 10:53:18 PM »
I've solved the problem,  this is that I haven´t any light in the .3ds file.  ::) ::) ::)

258
Technical forum / Re: Problem with 3D actor volume
« on: December 06, 2008, 12:50:43 PM »
Thank you, I had try it, but does not work. When I change the ambient light color, the actor can be viewed more or less dark, but this parameter not affect to he volume and shadows.

259
Technical forum / Problem with 3D actor volume
« on: December 06, 2008, 02:21:06 AM »
I don't know that has happened, but in any moment my actor has lost the volume. In the preview is perfect, but when I put the actor in the scene the actor lost the volume and this is plain (don`t has any shadow). If I put the actor in the demo3d instead of trinity, the actor get the volume again.

Any idea?

Actor in preview



Actor in the scene


260
Technical forum / Re: Problem with shadow or mesh (I,m not sure)
« on: December 03, 2008, 09:45:14 PM »
Works fine. The problem has been the incorrect SetLigthPosition values.

Thanks.

261
Technical forum / Re: Problem with shadow or mesh (I,m not sure)
« on: December 03, 2008, 01:07:39 AM »
OK. Now, I understand why Trinity, Victor and DoctorX has the correct shadows. Our actor size is about 10 times greather than others. When I use victor or trinity, I change the scale to 100 or 120%, but when I use my own model, the scale is about 15%, but I don't change the values for actor.SetLightPosition method  in the scene script.

I will make a test tomorrow (today is too late in Spain ;)

Thank you very much.

262
Technical forum / Re: Problem with shadow or mesh (I,m not sure)
« on: December 02, 2008, 09:03:59 PM »
Sorry, the shadow works ok with the geometry. The unique problem is that the shadow not is corresponding with the actor




263
Technical forum / Re: Problem with shadow or mesh (I,m not sure)
« on: December 02, 2008, 08:20:28 PM »
Thanks Mnemonic. If I choose "None" in the "Optimze mesh" option, the non existent vertex disappear, but the the problem with the shadow an the geometry continues.



264
Technical forum / Problem with shadow or mesh (I,m not sure)
« on: December 02, 2008, 07:55:03 PM »
I have a new problem with my actor. Whe I use this in the game, wintermute show several vertex that don't exist in the mesh (I've checked this several times), and the shadow use this non existent vertex. Additionally, the shadow don´t respect the geometry. but the .3ds file is correct.

I've checked the model with several programs and the visualization is good, the model can see correct with fragMOTION and Deep exploration and don´t see correct with the DirectX viewer, but I think that this isn´t a problem, becouse several models of the Panda webpage and Trinity, cannot see ok with the DirectX viewer, (the actor "Victor" can see OK with this viewer)

I attach images of the model in  MAX, FragMOTION and  Deep Exploration, and a image of the model in the game.

The model in fragMOTION, Deep Exploration and 3DS MAX




The model in the wintermute game. You can see the non existent vertex and the bad shadow, and that the shadow don´t use the geometry.



When you can see, the geometry work OK with the actor Victor




265
Technical forum / Re: Tool for view the animation name in .x file
« on: December 01, 2008, 08:18:31 PM »
Yes, but notepad only works with text files, no .x binary files  :-[ I will try fragMotion. Thank you

266
Technical forum / Re: Problem with .x animation speed
« on: December 01, 2008, 08:15:11 PM »
Thank you very much, Mnemonic, now, the model works ok (well, not really, I've some problems with the bones yet :P)

267
Technical forum / Tool for view the animation name in .x file
« on: December 01, 2008, 03:31:31 PM »
I need to know the animation name of the .x file, becouse I need test the game with other .x models (I continue withe speed problem, my model does not work, but "victor" and "trinity" works ok). ¿Does any people know any tool for view the name of animation?

268
Technical forum / Problem with .x animation speed
« on: December 01, 2008, 12:56:36 AM »
Hello,

I've started a  new game in 2.5D. I've borrowed the "Victor" 3d actor from the 3d Techstdemo by DREAMWEB. Recently I,ve made my own actor in .x format using 3ds MAX and Panda Exporter. I see the .x model very good in some applications like Deep Exploration or DirectX Viewer from DirectX SDK, but whe I use the .x model in Wintermute, the animation, that has 45 second of duration (it's a movement test), is displayed by Wintermute in one second. I've revised the export parameters, but they are OK, and the animation works good in other programs, but not in Wintermute.

Does anybody has any idea?

Thanks in advance

269
Community bulletin board / Hello everybody
« on: December 01, 2008, 12:44:11 AM »
Hello,

I've started recently with WIntermute, and now i'm going to start my first game using the 2.5 system. The wintermute engine works very good in 2D, but, when i will to start with 2.5 I found several problems (thsi problem probaly aren't of the engine). Im going to star some threads in the Technical forum to explain the problems that I found.

Regards,

      Fernando

270
Very good demo, I'm going to start with Wintermute, and this demo is a big-super-great-wonderful help.

Thanks

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