Just wondering, we have simple shadows off and it looks good. We just have a few queries.
I assume it works by using the actor model, how to a specify a low poly version just to generate the shadows?
The very top of the actor shadow seems to be cut off in a straight line, what could be causing this?
When an actor is near a wall his shadow seems to go 'into' the wall rather than up it like a real shadow would, I remember reading somewhere on how to do this but I can't find it.
OLD POST: Since the answer was so simple and fast I decided to convert this topic rather than start a new one. "In our game we have a scene with multiple exits, the scene itself is a tad wider than the screen resolution so it scrolls when the actors move from left to right which is OK. The only thing is the default alignment seems to be to the left of the screen. So when the actor is in the room to the right and walks back into the aforementioned scene the camera starts at the left and pans over to the right to focus on the actor standing in the right room doorway. Is there any way to set the default view to the right hand side of a wide screen so it doesn't do that?"