Hi guys!
I just wanted to ask how Project Joe's gestures were done.
Example - Crazy Bill. When he says "Crazy" he plays a different animation to his talking one. This is fine if the line was in a different Actor.Talk() method but it's not. It appears in the same one.
"Hello and welcome to CRAAAAAAAAZZZZYYY BIIIILLLLLSSS."
The start would be a normal talking animation but then the "CRAAAAAAAAZZZZYYY BIIIILLLLLSSS" part would have the actor do a different animation. I tried using talksync but then when you go to skip it, due to the waits between changing animations the game pauses until the waits are finished.
Hope someone can shed some light on this
Cheers,
Myles Blasonato.