Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Project Joe Conversations.  (Read 2796 times)

0 Members and 1 Guest are viewing this topic.

mylesblasonato

  • Developer
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 265
  • "Give up is to fail as sacrifice is to succeed"
    • View Profile
    • Royal Wins
Project Joe Conversations.
« on: September 25, 2009, 08:45:07 AM »

Hi guys!
I just wanted to ask how Project Joe's gestures were done.

Example - Crazy Bill. When he says "Crazy" he plays a different animation to his talking one. This is fine if the line was in a different Actor.Talk() method but it's not. It appears in the same one.

"Hello and welcome to CRAAAAAAAAZZZZYYY BIIIILLLLLSSS."

The start would be a normal talking animation but then the "CRAAAAAAAAZZZZYYY BIIIILLLLLSSS" part would have the actor do a different animation. I tried using talksync but then when you go to skip it, due to the waits between changing animations the game pauses until the waits are finished.

Hope someone can shed some light on this :)

Cheers,
Myles Blasonato.
Logged
Lead Game Designer, Royal Wins.
@mylesblasonato
@royalwins
http://au.linkedin.com/pub/myles-blasonato/26/600/a38

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Project Joe Conversations.
« Reply #1 on: October 01, 2009, 08:40:13 AM »

Project Joe was using .talk files, which are not supported by 3D actors. What you need to do is either use talk stances (see the Talk method docs) or simply use custom talking animations for specific talk lines.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

mylesblasonato

  • Developer
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 265
  • "Give up is to fail as sacrifice is to succeed"
    • View Profile
    • Royal Wins
Re: Project Joe Conversations.
« Reply #2 on: October 01, 2009, 10:49:34 AM »

Oh ok thanks!
Didn't know about the .talk files.

Cheers  ::beer
Myles Blasonato.
PS: I tried talk stance but it doesn't let me choose a time to change the talk stance.

Logged
Lead Game Designer, Royal Wins.
@mylesblasonato
@royalwins
http://au.linkedin.com/pub/myles-blasonato/26/600/a38
 

Page created in 0.037 seconds with 20 queries.