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Author Topic: Latest stable: WME 1.9.1 (January 1, 2010)  (Read 168041 times)

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Andrej (Blue Arc)

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Re: Latest stable: WME 1.9.1 (January 1, 2010)
« Reply #30 on: August 29, 2010, 10:47:12 AM »

I asked it before it is very important to the future of our game. Now we are working on 2.5D game (more information later) and this project is going to be commercial. So we will want to buy license for WME. But the reason why we need the multi res support is because our game is running in 1920x1080 resolution and it takes a lot of perfomance. When we will able to use, for example, 1280x800 resolution the FPS is really great :)
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odnorf

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Re: Latest stable: WME 1.9.1 (January 1, 2010)
« Reply #31 on: August 29, 2010, 05:27:25 PM »

WME1 doesn't have a license to buy. It's free for commercial usage although donations are encouraged. If you are developing a 2.5D game with wme1 then you are going commercial with what features are available now. The only way to see more time-consuming features in wme1 is to have the programmer of your team (or any other programmer) implement them using the LGPL sources of wme1.
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Andrej (Blue Arc)

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Re: Latest stable: WME 1.9.1 (January 1, 2010)
« Reply #32 on: August 29, 2010, 05:33:48 PM »

WME1 doesn't have a license to buy. It's free for commercial usage although donations are encouraged.

Really? That´s really great. When we will release our demo we will donate WME! WME is really great tool. And Mnemonic is wonderful :)
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coderMan

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Re: Latest stable: WME 1.9.1 (January 1, 2010)
« Reply #33 on: September 29, 2011, 10:52:00 AM »

Well, I Think It Will Be Ancor Better.
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