Hey, new to using WME and before I get to in-depth with the project I have laid out before me I want to know about using WME for real-time "battles". I assume it is possible as through my searching of this forum and the Wiki, I found one post about a guy doing it. But no real documentation on how. Perhaps I just missed it.
If anyone knows, can you help, or point me to the documentation about it? Please?
I want to be able to utilize "hidden" stats and "known" stats for the battles and the player will have these stats effected based on results of the battle. At this point I am not opposed to turn based battles (like Final Fantasy VII, for example) or real time battles (like silent hill, for example) but the end result is the player stats (experience, strength, hit points, etc) grow with winning.
This IS possible with WME, right?
I have only ever built games in Flash, but I wanted to try WME as the packaging seems better suited for my end goals. Any and all advice is welcomed.
Thanks!