http://forum.dead-code.org/index.php?topic=4601.msg26684#msg26684I just came across this, but 'tis a shame the link is dead. I looked into Dagon but it seems a little too complicated for me. There's no GUI and you have to compile everything. I did check out that Asylum teaser and was impressed that you could maneuver the scenes as if it were 3D by just dragging the mouse toward the edge, but I would actually just be satisfied with something Dark Fall: Lost Souls uses on WME even if it isn't really fully 360 and you're forced to "click" to initiate the 360 movement.
I might have a couple theories on how it could work like Lost Souls and be plausible for WME.
Theory 1:
- Build your scene in a 3D application.
- Create your final scene render similar to an HDRI sky image (one that stretches around a full 360 degrees, or 180 degrees, depending on the size and preference).
- Create a large sphere and map your 360 render to the sphere.
- Create your camera inside and center of the sphere, presumably based on your final scene camera.
- Export your 3D file and use the camera data for your scene (3D hidden geometry scene).
- Export your sphere with the mapping coordinates and texture map and create it as a 3D actor.
- On your scene in WME, write a script that tells the sphere actor to rotate a specified degrees on left click on hotspot.
- To simulate the bobbing of the head effect, have a scripted timed interval rotate the sphere actor slightly up and down, at random.
Theory 2:
- Build your scene.
- Render a perfectly timed .ogg video depicting the transition (camera rotation) from one still to another which will be initiated from the scene script (on left click on hotspot).