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Messages - elfersp

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1
Technical forum / Re: Left click pop-up menu
« on: February 25, 2009, 03:11:40 PM »
Thanks, Mnemonic!

I will take a closer look at the right click behavior and see what I can learn from it.

I would think I need to create a new window, like the current right-click window...  but one that could be reconfigured to display whatever lines of text I supply before showing it...

2
Technical forum / Re: Left click pop-up menu
« on: February 16, 2009, 09:54:15 PM »
Hmm - no, I'm not trying to emulate the current right click behavior...  I'm really trying to just have an additional behavior that I could add on the left click event - not changing the global left click behavior.

So - I left click on the ground, I walk there.  I click on an inventory item, that works.  I click on something with only one action, I do that action.  I click on something with TWO actions, and I see two text links, which I can choose between or ignore.  Clicking somewhere else would make them go away.

Does that make sense?

So right now I have something like:
Code: WME Script
  1. on "LeftClick"
  2. {
  3.         var Selected1;
  4.  
  5.         Game.Interactive = false;
  6.  
  7.         Game.AddResponse(0,"Talk to the guy.");
  8.         Game.AddResponse(1,"Look at the guy.");
  9.         Game.AddResponse(2,"Do nothing.");
  10.  
  11.         Selected1 = Game.GetResponse();
  12.        
  13.         switch(Selected1) {
  14.                 case 0:
  15.                         Actor1.Talk("Hey.");
  16.                         Actor2.Talk("Hey.");
  17.                         break;
  18.                 case 1:
  19.                         Actor1.Talk("It's a guy.");
  20.                         break;
  21.                 case 2:
  22.                         break;
  23.         }
  24.         Game.Interactive = true;
  25. }
  26.  
  27.  

And I would want something similar - where I author, at the click event level, what options to show and what to do in each case.

Again - the drawbacks with the current way are that you have to include a "do nothing" option (someone could click by accident and then have to click "do nothing") and that you have to go to the bottom of the screen in order to choose, when your mouse is nowhere near there.  If it could pop near the mouse click, and if it could go away if it isn't clicked, that would be perfect.

Hope this makes sense.  Thanks for the help!

3
Technical forum / Re: updating dev kit - uninstall?
« on: February 16, 2009, 03:40:33 PM »
(that is of course after trying the obvious solutions, like redownloading the installer and scanning the computer for malware)
But, overall - you'd suggest installing on top?  Not uninstalling?

4
Technical forum / updating dev kit - uninstall?
« on: February 15, 2009, 04:37:43 PM »
Hey guys!

I have 186 installed, and just downloaded 1810.

What is the process?  Do I uninstall 186 from add remove programs, or from the start menu uninstall, and THEN install 1810?  Or do I simply run the 1810 installer?

Thanks!
Paul

5
Technical forum / Left click pop-up menu
« on: February 15, 2009, 04:21:38 PM »
Hey guys!

I'm very new to WME - so I apologize if this is a dumb question.

What I want to do is have a little window pop up with text options when I left click on something.  So, rather than first choose "look" or "take" and then click on an object, I want to simply click on the object (lets say a newspaper) and after the click, have a simple black window with "Look at newspaper" and "Take newspaper" pop up as clickable choices near where I clicked.  If I click somewhere else (not on either choice) then the window goes away and my click does whatever.

I could *almost* implement this with default dialog behavior, but it would have some drawbacks.  First, the choices are down at the bottom of the screen, so I have to move the mouse away from what I clicked in order to choose.  Next, because the dialogs seem persistent by default, I also have to have a third option of something like "do nothing."  So - I'm looking to get around both of these issues.

Does this make sense?

Thanks for the help, guys!
Paul

6
Scripts, plugins, utilities, goodies / Re: Sierra right click interface
« on: February 06, 2009, 10:56:19 PM »
Hey Rocco -

I have a couple of questions -

First, once I'm in one the two rooms, how do I reach the menu?  I wouldn't know how to "save" if I can't get there.  Maybe I'm missing something obvious.  Also, if you had a character (I know you don't) then wouldn't you have to do something special to remember his or her state?  Where standing and in which scene?

Next - the inventory window still displays at the top of the menu screen (since it is a scene) - isn't that a little strange?

Sorry if these are dumb - this is my first post to this board!
Paul

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