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Author Topic: TurnTo(object) problem  (Read 2304 times)

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Dionysius

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TurnTo(object) problem
« on: February 15, 2008, 07:12:48 AM »

How to TurnTo(object) method works?  I use this code for scene objects (region entities):
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{
  actor.TurnTo(this);
  actor.Talk("blah-blah");
}
Sometimes I don't like how the actor is turned. How TurnTo() method calculates the direction?
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Mnemonic

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Re: TurnTo(object) problem
« Reply #1 on: February 15, 2008, 08:21:32 AM »

It uses the base point of the entity (i.e. its X and Y coordinates you can see in SceneEdit).
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metamorphium

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Re: TurnTo(object) problem
« Reply #2 on: February 15, 2008, 08:46:40 AM »

I sometimes use this trick (especially when I need to force 3d running/flying actor to turn correctly to any direction I need):

Code: [Select]
on "LeftClick"
{
   var dummy = Scene.CreateEntity();
   dummy.X = 100;
   dummy.Y = 100;

   someactor.TurnTo(dummy);
   Scene.DeleteEntity(dummy);

}

:)
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