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Author Topic: Question about unactivity of interface  (Read 2806 times)

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DimitriyII

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Question about unactivity of interface
« on: October 06, 2010, 07:59:07 PM »

Hi. Sorry for my bed english. :)
I have one question. I'm need that in my first sceen, interface(inventory,mouse) will be unactive. How can I do that? I'm tryed

Scene.InventoryVisible = false;
and
Game.InventoryVisible = false;

but it's not helped.
« Last Edit: October 06, 2010, 08:01:08 PM by DimitriyII »
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2.0

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Re: Question about unactivity of interface
« Reply #1 on: October 07, 2010, 05:06:52 AM »

For example, try to use

Code: [Select]
Game.RemoveCursor();
Inv = Game.GetInventoryWindow();
Inv.Visible = false;

Also you need to set back correct values after the end of your intro.

Code: [Select]
Game.SetCursor("CorrectCursorSprite");
Inv = Game.GetInventoryWindow();
Inv.Visible = true;

PS. Е
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Mnemonic

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DimitriyII

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Re: Question about unactivity of interface
« Reply #3 on: October 07, 2010, 05:56:25 PM »

Thanks All )
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