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Pixel Precise and rotation
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Topic: Pixel Precise and rotation (Read 2536 times)
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Prote1n
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Pixel Precise and rotation
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April 19, 2010, 09:11:06 AM »
I noticed that the "Pixel Precise" option works well when the entity/sprite rotation is null, but when i rotate it , the precision is just average .... did anybody else notice it ?
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metamorphium
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Re: Pixel Precise and rotation
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April 19, 2010, 04:40:37 PM »
it's not average, it's still the original. It's the old pain of WME. I've created a workaround for this, but it works only for simpler regions.
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Topic:
Pixel Precise and rotation