Figured out how to make the bomb script and am at the end of the tutorial for that section. BUT--have new error log using all the scripts ---
********** DEBUG LOG OPENED 22-10-2008 (Release Build) *****************
22:52: Wintermute Engine ver 1.8.6, Compiled on Apr 6 2008, 13:49:35
22:52: Platform: Windows XP Service Pack 3 (Build 2600)
22:52: DirectX version: 9.0
22:52:
22:52: Scanning packages...
22:52: Registered 0 files in 0 package(s)
22:52: Initializing scripting engine...
22:52: Script compiler bound successfuly
22:52: Loading plugins...
22:52: wme_sample_pixel.dll
22:52: wme_snow.dll
22:52: Loading string table...
22:52: 49 strings loaded
22:52: Enumerating Direct3D devices...
22:52: Enumerating DirectSound devices...
22:52: Available video devices:
22:52: NVIDIA GeForce4 MX 440 with AGP8X (accelerated)
22:52: nv4_disp.dll 6.14.10.9371
22:52: Available audio devices:
22:52: Primary Sound Driver
22:52: Realtek AC97 Audio
22:52: [no sound]
22:52:
22:52: User selected:
22:52: Video: NVIDIA GeForce4 MX 440 with AGP8X (accelerated)
22:52: Windowed:no Colors:32bit T&L:no Multisample:0
22:52: Audio: Primary Sound Driver
22:52: Maximum texture size: 2048x2048
22:52: Engine initialized in 32 ms
22:52:
22:52: Runtime error. Script 'scenes\Warehouse\scr\Door.script', line 7
22:52: actor.GoToObject method accepts an entity refrence only
22:53: Runtime error. Script 'scenes\Warehouse\scr\Door.script', line 7
22:53: actor.GoToObject method accepts an entity refrence only
22:53:
22:53: Shutting down...
22:53: Shutting down scripting engine
My door script -- copied from the online book unless I made a mistake:
#include "scripts\base.inc"
on "LeftClick"
{
Game.Interactive = false; // We want our player to make more things at once and we don't want to be interrupted.
global doorClicked = true;
actor.GoToObject(this);
this.Active = false; // We disable the door so the hotspot is not visible or active anymore.
actor.Talk("Oh no. There's a timed bomb attached to the door! I have to find an exit before it explodes.");
Scene.AttachScript("scenes\warehouse\scr\bomb.script");
Game.Interactive = true; // Allow player to play some more.
}
Sigh. : ) Molly nicely dies and starts over!) : ). My only problem is that script error and the fact that I can't seem to change scenes here--but then Molly isn't living long enough to change scenes.
If you get the hourglass during playing a scene does it mean it's somehow bugged?