Hay folks, I've just gotten started messing around with WME for a project I'm working on, and I was looking to see if I could get some help to get me started.
Long story short, the sort of project I'm planning to get started on is a first-person adventure game where all the on-screen text and dialog (including scene descriptions and such) are printed in an omnipresent box at the bottom of the screen for the player to read, and moving on to the next line of dialog happens with the click of a mouse button when in conversation. To this end, I'd need to get to know a few things:
1) How to configure the game so that every line of dialog (or subtitle text) stays onscreen indefinitely, until it is clicked away by the user, and
2) How to get all the on-screen text to appear in the same space, instead of text hovering over the actors' heads by default.
To further illustrate the sort of thing I'm looking for, I whipped up a quick mockup of an in-game screenshot to show you what I mean. You can find the image
here. Hopefully the final result won't look quite as garish, but eh. Much thanks in advance for reading all of this!