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Author Topic: 3D limitations  (Read 2574 times)

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MKG

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3D limitations
« on: June 29, 2010, 02:28:31 PM »

So far, I've only played with a single actor and the teapot prop - but I have ambitions  :D. I wondered, then - is there any way of defining the limitations of the engine as far as 3D goes? Would it be a reasonable expectation, for instance, to put four 3D actors sitting on 3D chairs around a 3D table and animate all four actors at the same time?

I can't see any theoretical reason why this wouldn't work, but there may well be a good technical reason. So - just how far can I push Wintermute's 3D capabilities befire I run into trouble?
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odnorf

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Re: 3D limitations
« Reply #1 on: June 29, 2010, 02:51:22 PM »

There is no wme limit. It all depends on the computer than will run the game.
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MKG

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Re: 3D limitations
« Reply #2 on: June 29, 2010, 02:54:18 PM »

I love getting the very answer I wanted to hear  ;D

Thanks, Odnorf.

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