Wintermute Engine Forum

General Category => General Discussion => Topic started by: Mnemonic on April 25, 2004, 08:42:58 PM

Title: WME 1.2 Build 043
Post by: Mnemonic on April 25, 2004, 08:42:58 PM
Good news everyone,

here's another major WME update.

WME update: http://www.dead-code.org/download/wme_build_043.exe (3.9MB)
Updated documentation: http://www.dead-code.org/download/wme.chm (2.8MB)

Enjoy! ;)

(Note 1: you must have the WME DevKit installed prior to installing this patch)
(Note 2: saved games are incompatible with previous releases)


Version 1.2, build 043 (April 25, 2004)



EDIT: Uploaded a new build with some minor bugfixes.
Title: Re: WME 1.2 Build 042
Post by: MMR on April 25, 2004, 10:58:49 PM
Mnemonic, as always, you did a GREAT job!!!

I notice you've used a new icon for the installation package. It's like a moon ???
The documentation now covers almost every aspect of WME (btw: thanks for the font tutorial mention ;) )

Finally I played around with the new demo and I really like the music :D it's cool!

Note: I see you've include the alternative non-freezable fader  :o
Title: Re: WME 1.2 Build 042
Post by: McCoy on April 25, 2004, 11:14:18 PM
Hooray! Downloading right away :) It will take some time tough. Can't wait to try the new features and see the new WME demo!
Title: Re: WME 1.2 Build 042
Post by: Daniel on April 25, 2004, 11:40:14 PM
Thanks a lot! Good work :). I'll try it as soon as I manage to find the time. Can't wait!
Title: Re: WME 1.2 Build 042
Post by: Jerrot on April 26, 2004, 10:25:23 AM
This update rocks so much!
Title: Re: WME 1.2 Build 042
Post by: MMR on April 26, 2004, 12:17:34 PM
Quote
WME demo: the flashing sign doesn't affect Molly as it should when the light is off
WME demo: the fan sound doesn't pause when opening the Main Menu window
ProjectMan doesn't open a project when you doubleclick it in the Windows Explorer (and it crashes when quitting afterwards)

Yep I've noticed the same glitches. But they're minor bugs indeed.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 26, 2004, 07:21:05 PM
I have uploaded a fixed version.
Title: Re: WME 1.2 Build 043
Post by: Daniel on April 27, 2004, 01:28:24 AM
I'm glad to report that everything I asked for regarding the responses window and the iconic responses, everything is now fully functional in my test using the new build 043. The iconic responses bar now slides up from the bottom of the screen, the cursor changes to the interactive cursor whenever it is on top of any of the iconic responses and also I have a label at the top of the screen now displaying the caption of the iconic responses entered using the Game.AddResponse() method. Everything works flawlessly! Great work! :)

One small thing, I think there is an error in the name of the method you exposed for getting the reference to the responses window. The new method Game.GetResponsesWindow() does not work. The method Game.GetResponseWindow() (without the plural "s" in Response), however, does work. If you're gonna fix this, I think the final name should be as you stated in the documentation (with the "s"), and not as it is currently exposed.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 27, 2004, 07:11:50 AM
Oops :-[ I'll add the right name in the next release, so that both of them work (for backward compatibility).

btw Daniel, did you notice you can now add hover and pressed images for the response icons? :)
Title: Re: WME 1.2 Build 043
Post by: Daniel on April 27, 2004, 11:30:11 AM
btw Daniel, did you notice you can now add hover and pressed images for the response icons? :)
No, as a matter of fact, I usually become aware of new features by reading the version history (or the "what's new") but it wasn't mentioned over there. I ran to the new documentation, however, as soon as I read your post and there it was! Haven't tested it yet but it seems great. Small touches like these are what's making a professional engine even more professional. Great! :)

I'll add the right name in the next release, so that both of them work (for backward compatibility).
Keeping backward compatibility with an undocumented bug seems kind of excessive to me. I mean, since the currently working method is not documented, no one will be using it. In fact, as you said yourself, I seem to be the only one working with this kind of responses window manipulation. All that everyone should know is that the documented method doesn't work because of a known bug that will be fixed in the next release. That's it. Why clutter your code with that? But, of course, it's only my opinion. It's your code and your decision after all.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 27, 2004, 12:02:05 PM
Keeping backward compatibility with an undocumented bug seems kind of excessive to me. I mean, since the currently working method is not documented, no one will be using it. In fact, as you said yourself, I seem to be the only one working with this kind of responses window manipulation. All that everyone should know is that the documented method doesn't work because of a known bug that will be fixed in the next release. That's it. Why clutter your code with that? But, of course, it's only my opinion. It's your code and your decision after all.

Hehe, yes, you're right, of course :) I just hate to break anyone's code because of *my* mistakes. In these cases I usually mark such method as obsolete (it will write a warning to the log if you use it) and I can remove it later.
Title: Re: WME 1.2 Build 043
Post by: DREAMWEB on April 27, 2004, 05:51:39 PM
CONGRATULATIONS! that upddates are great; specialy the New Game.PrevSceneFilename attribute.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 27, 2004, 07:52:36 PM
BTW: how does it works???
Title: Re: WME 1.2 Build 043
Post by: odnorf on April 28, 2004, 02:19:57 PM
It's easy to reply to this tread.

Thanks!
Title: Re: WME 1.2 Build 043
Post by: deadworm222 on April 29, 2004, 08:41:40 AM
Thanks! Just one thing: that Documentation file seems to be corrupt.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 29, 2004, 08:47:21 AM
Thanks! Just one thing: that Documentation file seems to be corrupt.

Hmm, I tried to download it now and it seems to be ok. Are you sure you've downloaded a whole file? It should be exactly 2894871 bytes long.
Title: Re: WME 1.2 Build 043
Post by: deadworm222 on April 29, 2004, 08:55:16 AM
Yes it indeed seems to be so, that Mozilla downloads the file as corrupted. IE6 doesn't seem to do that. I was just too hasty - AGAIN!
Title: Re: WME 1.2 Build 043
Post by: deadworm222 on April 30, 2004, 08:56:57 AM
Nice features. WME just got better :D The music looping works like crazy, our musician is overjoyed.
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on April 30, 2004, 09:11:15 AM
Cool 8)
Title: Re: WME 1.2 Build 043
Post by: Jerrot on April 30, 2004, 09:24:47 AM
Nice features. WME just got better :D The music looping works like crazy, our musician is overjoyed.

Yeah, it's my favorite feature actually, I'm even more happy since it was my wish.
Title: Re: WME 1.2 Build 043
Post by: deadworm222 on May 02, 2004, 06:00:20 PM
I must admit...

...I...

...actually like the new Scene Editors and such. *hides*
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on May 02, 2004, 06:31:11 PM
I must admit...

...I...

...actually like the new Scene Editors and such. *hides*

Unbelievable! You must be getting old or something ;)
Title: Re: WME 1.2 Build 043
Post by: altermativ on May 02, 2004, 10:15:55 PM
something weird...

Whenever I launch the brand-new WM, my speaker volume goes up.
(winamp is started(not at full volume), and neither my 'wave' or 'principal' volume panels are changing).

this is not really a bug, but you might look into that  ???
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on May 02, 2004, 10:32:11 PM
Yes, it's not a bug, it's a feature. WME remembers the global volume and restores it at startup. Unfortunately the global volume affects all other applications as well...
Title: Re: WME 1.2 Build 043
Post by: DREAMWEB on May 06, 2004, 06:13:28 PM
Hey! this game looks GREAT! When will be complete? Will be comercial or downloable?
The effect of the snow is FANTASTIC!!
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on May 07, 2004, 12:44:46 PM
Hey! this game looks GREAT! When will be complete? Will be comercial or downloable?
The effect of the snow is FANTASTIC!!

Errr, did you miss the right thread? ;) If you mean Five magical amulets, it will be released as freeware.
Title: Re: WME 1.2 Build 043
Post by: Jerrot on May 07, 2004, 12:53:12 PM
Hey! this game looks GREAT! When will be complete? Will be comercial or downloable?
The effect of the snow is FANTASTIC!!
Errr, did you miss the right thread? ;) If you mean Five magical amulets, it will be released as freeware.

If you mean 5MA, the snow script is freeware as well. ;) (I should make it credits-ware... :) !)
Title: Re: WME 1.2 Build 043
Post by: odnorf on May 15, 2004, 05:35:45 PM
Just checked the new docs. Very good job mnemonic. Thanks again.

PS. The new Greek string tables files are available again at the usual place (check wme site).
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on May 15, 2004, 05:57:21 PM
Great, thanks again, odnorf :)
Title: Re: WME 1.2 Build 043
Post by: odnorf on May 22, 2004, 04:46:36 PM
It wasn't my intention to post this here... but I can't seem to send a PM to you Mnemonic...  ???
Anyway, due to reorganizing of my webspace I have changed the link to the greek translation to
master.math.upatras.gr/~odnorf/files/wme_greek.zip
Title: Re: WME 1.2 Build 043
Post by: Mnemonic on May 22, 2004, 04:59:16 PM
It wasn't my intention to post this here... but I can't seem to send a PM to you Mnemonic...
Title: Re: WME 1.2 Build 043
Post by: McCoy on May 23, 2004, 12:47:03 AM
Does that mean that I've to change the URL for the files you're kindly hosting for me? It's just adding "/files/", doesn't it?
Title: Re: WME 1.2 Build 043
Post by: odnorf on May 24, 2004, 02:53:00 PM
Does that mean that I've to change the URL for the files you're kindly hosting for me? It's just adding "/files/", doesn't it?

Nope... your files haven't changed. I liked the "mccoy" directory, and anyway it explains things better.  ;)