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Author Topic: Game Interactive  (Read 2511 times)

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eborr

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Game Interactive
« on: January 27, 2012, 03:05:29 PM »

Hello - can you please confirm that keyboard activity superseeds Game.Interactive.

If this the case is there anyway I can avoid creating my own keyboard buffer to manage mutliple keystrokes
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Mnemonic

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Re: Game Interactive
« Reply #1 on: January 27, 2012, 04:09:46 PM »

Yes, Keypress events are sent even if the game is in non-interactive mode. I don't know what you mean by managing multiple keystrokes.
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