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Technical forum / Re: "ActorEntry" equivalent for entities/secondary actors
« on: December 31, 2017, 03:23:44 PM »
Quick update : I managed to have a correct behaviour, but only because I have only 2 actors :
I'm still looking for a smarter way to do it.
Thanks a lot !
Code: [Select]
on "ActorEntry"{
if (Scene.GetRegionAt(actor.X, actor.Y) == this){
actor.WalkAnimName ="ladder";
}else{
var guy= Scene.GetFreeNode("guy");
guy.WalkAnimName ="ladder";
}
}
on "ActorLeave"{
if (Scene.GetRegionAt(actor.X, actor.Y) == this){
actor.WalkAnimName ="walk";
}else{
var guy= Scene.GetFreeNode("guy");
guy.WalkAnimName ="walk";
}
}
I'm still looking for a smarter way to do it.
Thanks a lot !