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Author Topic: FIRST PERSON ADVENTURE  (Read 6870 times)

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AleGonzalezT

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FIRST PERSON ADVENTURE
« on: September 24, 2008, 12:47:37 AM »

HI!
I just wanna know if with Wintermute, it´s able to crate first person adventures, like Snatcher or Policenauts (Konami).

Thanks!

Alejandro
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odnorf

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Re: FIRST PERSON ADVENTURE
« Reply #1 on: September 24, 2008, 06:52:50 AM »

I didn't even know those two games so I had to do a little search. From what I've seen I'd say that yes, you can do such games with wintermute engine, except of course the light gun parts for obvious reasons.
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Spellbreaker

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Re: FIRST PERSON ADVENTURE
« Reply #2 on: September 24, 2008, 02:50:00 PM »

Tip for Lightguns:

ACtually, you CAN use Lightguns with a little plugin you have to develope. Actually, even in 3D games, the Light gun operates like this:

When pulling the trigger, The screen goes totally black for a ms, and all "shootable" targets are white. So the Light gun simply recognizes that. If you want that a crosshair moves when moving the light gun, you have to get a lightgun with motion sensor. Then you have to calibrate it before game starts ( normally you have to shoot two edges and the center of your screen once ).

Now all you have to do is to pass the target information via plugin to the Driver of the Lightgun :)

But it's some work :D

Sincerly,

Spellbreaker
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AleGonzalezT

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Re: FIRST PERSON ADVENTURE
« Reply #3 on: September 24, 2008, 05:27:10 PM »


Thanks both for your answers!

When my futuristic sci-fi story be ready, i gonna start using Wintermute to implement it.

Thanks again!

Alejandro
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AleGonzalezT

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Re: FIRST PERSON ADVENTURE
« Reply #4 on: October 01, 2008, 03:40:33 AM »

HI!
I just wanna know if it´s posible implemetate the sequence of shooting using the keyboard or mouse instead of the lightgun with Wintermute.

Thanks!

Alejandro
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odnorf

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Re: FIRST PERSON ADVENTURE
« Reply #5 on: October 01, 2008, 06:31:29 AM »

Yes, you can implement shooting in your game with wintermute. But not real-time 3D like in fps of course.
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AleGonzalezT

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Re: FIRST PERSON ADVENTURE
« Reply #6 on: April 14, 2009, 05:17:25 AM »

Hi again!

I wanna know if Wintermute its capable to build graphic adventures like POLICENAUTS (Konami), with contextual menus to interac with the object.

Thanks!

Alejandro
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Akusa

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Re: FIRST PERSON ADVENTURE
« Reply #7 on: April 14, 2009, 11:20:56 AM »

Yes, indeed. Wintermute can also be used for graphic novels, it is a little bit tricky but it is possible. I implemented a textbox and a character portrait in my game already, maybe the biggest obstacle
Something like this is easy to implement:
http://www.youtube.com/watch?v=ojVvZh_qPS8

I would replace the code for the context menu (the take, talk, look menu) and on a click at an object i would trigger a custom window with its interaction list for this object.
Very easy to do but maybe a little bit time consuming to code.
« Last Edit: April 14, 2009, 11:42:56 AM by Akusa »
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ZaHeR92

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Re: FIRST PERSON ADVENTURE
« Reply #8 on: April 14, 2009, 12:08:40 PM »

I think you should try FPS Creater ...it will be more useful...
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Akusa

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Re: FIRST PERSON ADVENTURE
« Reply #9 on: April 14, 2009, 02:07:33 PM »

I think he is not interested in an 3d FPS game like Deus Ex and more in a sequence how Snatcher did it.
The Shooting in there was very simple and it was just a picture where enemies popped up and you had to shoot them before their harm you.

Here a nice review of Snatcher with some of the shooting scenes in there:
http://www.youtube.com/watch?v=BFDidaqofNw

By the way, Snatcher was one of the reasons why i wanted to create adventure games and maybe the biggest game that influenced me in the the last 5 years. Sad that most visual novels today are so extremely simplified in its gameplay....
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AleGonzalezT

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Re: FIRST PERSON ADVENTURE
« Reply #10 on: April 14, 2009, 05:45:27 PM »

Yeah, that scene of Policenauts its a good example of the adventure that i wanna create. I'm actually developing a story and a script right now, but when the time to implement this game i wanna do something like that. Akusa, if do you like we can chat some day to share ideas, because i share the same passion that you have for this kind of adventures (Snatcher, Policenauts) and all Kojima work in general.





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AleGonzalezT

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Re: FIRST PERSON ADVENTURE
« Reply #11 on: May 18, 2009, 03:01:57 AM »

Hi!

I wanna know if Wintermute is able to shutdown Windows.

Thanks!

Ale Gonzalez Tonelli
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Mnemonic

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Re: FIRST PERSON ADVENTURE
« Reply #12 on: May 19, 2009, 02:03:13 PM »

There is no built-in function for that (as I don't see any use for it). You can however achieve that by calling a Windows API function from the script or by making a plugin.
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