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Author Topic: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)  (Read 19519 times)

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Mnemonic

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Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« Reply #15 on: January 04, 2007, 08:26:45 AM »

Thanks, that's helpful.
As for the buttons, they don't do anything at the moment, but the plan is for them to call some dialog for changing variable values.
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leucome

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Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« Reply #16 on: January 09, 2007, 12:58:24 AM »

Beta 2 work great here ...
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Lion

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Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« Reply #17 on: January 09, 2007, 02:52:40 PM »

When you plan to publish new release?
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odnorf

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Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« Reply #18 on: January 09, 2007, 03:55:05 PM »

Have patience ;) The latest version was released a few days ago  :)

The official answer is........ "when it's ready(tm)".

In the meanwhile you can just have a beer  ::beer  ;D
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Lion

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There are a few questions on console debug???
« Reply #19 on: January 17, 2007, 10:10:51 AM »

There are a few questions on console debug:

Badly evidently when stopping is for the dedicaded line(on F9). Can do as in new Microsoft Studio Visual 2005, to select by a yellow pointer...

How to continue implementation of script(on F5)? Is it possible after stopping for some line of script, by step to carry out a script(like F10 in Studio Visual)?
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Mnemonic

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Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« Reply #20 on: January 17, 2007, 11:53:51 AM »

Quote
Badly evidently when stopping is for the dedicaded line(on F9). Can do as in new Microsoft Studio Visual 2005, to select by a yellow pointer...
The currently executing line is marked by light-yellow background.

Quote
How to continue implementation of script(on F5)? Is it possible after stopping for some line of script, by step to carry out a script(like F10 in Studio Visual)?
You continue the script simply by reactivating the game window (or you can press ESC in the debugging console).
There will be basic tracing support in WME 1.7 final, although somewhat limited compared to VS.
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