Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: atm_deev on July 30, 2007, 02:52:10 PM
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How can move 3D-actor not equal to the speed of traffic over time from point A to point B (for example, a lame actor)? How do I do that with 2D-actor understandable, but as with 3D?
The crux of the problem: how to get rid of the effect of slipping actors?
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could you please write this in russian as well? It's really hard to understand this and maybe we can help you better if we knew what is the question.
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The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with VELOCITY in actor file (*.act3d). Should help with slipping.
Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
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Дей
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The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with VELOCITY in actor file (*.act3d). Should help with slipping.
Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
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Одним ли
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Проблема в том, что в