Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: atm_deev on July 30, 2007, 02:52:10 PM

Title: move 3D-actor not equal to the speed of traffic
Post by: atm_deev on July 30, 2007, 02:52:10 PM
How can move 3D-actor not equal to the speed of traffic over time from point A to point B (for example, a lame actor)? How do I do that with 2D-actor understandable, but as with 3D?

The crux of the problem: how to get rid of the effect of slipping actors?
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: metamorphium on July 30, 2007, 03:06:33 PM
could you please write this in russian as well? It's really hard to understand this and maybe we can help you better if we knew what is the question.
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: design3d on July 30, 2007, 11:11:10 PM
The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with  VELOCITY in actor file (*.act3d). Should help with slipping.

Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: atm_deev on July 31, 2007, 06:21:26 AM
Дей
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: atm_deev on July 31, 2007, 06:25:21 AM
The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with  VELOCITY in actor file (*.act3d). Should help with slipping.

Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: design3d on July 31, 2007, 08:43:42 AM
Одним ли
Title: Re: move 3D-actor not equal to the speed of traffic
Post by: design3d on July 31, 2007, 09:21:00 AM
Проблема в том, что в