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Author Topic: As possible synchronize animation opening mouth Actor's...  (Read 3756 times)

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atm_deev

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As possible synchronize animation opening mouth Actor's...
« on: March 17, 2007, 12:30:43 PM »

As possible synchronize animation opening mouth Actor's with sound file reproducible Talk/TalkAsync?
For instance, at moments null (or lower level Amin) of the amplitude to sound file in determined moment of time, animation personage stops.
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metamorphium

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Re: As possible synchronize animation opening mouth Actor's...
« Reply #1 on: March 17, 2007, 12:53:32 PM »

you would have to implement Pamela or another lipsync mechanism for that. As it's now, you have no access to the frequency / amplitude information of the waveform. It's being handed directly over to Microsoft DirectSound.
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atm_deev

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Re: As possible synchronize animation opening mouth Actor's...
« Reply #2 on: March 21, 2007, 06:27:35 AM »

you would have to implement Pamela or another lipsync mechanism for that. As it's now, you have no access to the frequency / amplitude information of the waveform. It's being handed directly over to Microsoft DirectSound.
Possible example?
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metamorphium

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Re: As possible synchronize animation opening mouth Actor's...
« Reply #3 on: March 21, 2007, 11:24:08 AM »

Not exactly, but you can see some tutroial here, which might help you.

http://medioteket.edu.stockholm.se/medioteket2/Mediaskolan/medieskolan.avc.edu.stockholm.se/httpdocs/3ds_pamela_lip_sync/3d_lip-sync_tutorial.htm

I want to implement it in one of my projects, but it's not my priority for now.
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atm_deev

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Re: As possible synchronize animation opening mouth Actor's...
« Reply #4 on: March 21, 2007, 01:18:55 PM »

Not exactly, but you can see some tutroial here, which might help you.

http://medioteket.edu.stockholm.se/medioteket2/Mediaskolan/medieskolan.avc.edu.stockholm.se/httpdocs/3ds_pamela_lip_sync/3d_lip-sync_tutorial.htm

I want to implement it in one of my projects, but it's not my priority for now.

Many thanks, think it that it is necessary!
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