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Author Topic: move 3D-actor not equal to the speed of traffic  (Read 4742 times)

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atm_deev

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move 3D-actor not equal to the speed of traffic
« on: July 30, 2007, 02:52:10 PM »

How can move 3D-actor not equal to the speed of traffic over time from point A to point B (for example, a lame actor)? How do I do that with 2D-actor understandable, but as with 3D?

The crux of the problem: how to get rid of the effect of slipping actors?
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metamorphium

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Re: move 3D-actor not equal to the speed of traffic
« Reply #1 on: July 30, 2007, 03:06:33 PM »

could you please write this in russian as well? It's really hard to understand this and maybe we can help you better if we knew what is the question.
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design3d

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Re: move 3D-actor not equal to the speed of traffic
« Reply #2 on: July 30, 2007, 11:11:10 PM »

The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with  VELOCITY in actor file (*.act3d). Should help with slipping.

Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
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atm_deev

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Re: move 3D-actor not equal to the speed of traffic
« Reply #3 on: July 31, 2007, 06:21:26 AM »

Дей
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atm_deev

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Re: move 3D-actor not equal to the speed of traffic
« Reply #4 on: July 31, 2007, 06:25:21 AM »

The crux of the problem: how to get rid of the effect of slipping actors?
Try to play with  VELOCITY in actor file (*.act3d). Should help with slipping.

Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
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design3d

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« Last Edit: July 31, 2007, 11:25:07 PM by design3d »
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design3d

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Re: move 3D-actor not equal to the speed of traffic
« Reply #6 on: July 31, 2007, 09:21:00 AM »

Проблема в том, что в
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