Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SBOVIS

Pages: [1] 2 3 ... 27
1
Help wanted and offered / 2D 3D background artist wanted
« on: June 03, 2008, 04:34:01 PM »
Hi,
     I am on the look out for a 2D/3D background artist for the sequel to LIMBO OF THE LOST. This is a % of royalty position for the right person.
The backgrounds need to be in 1024x768 resolution and the end result is a static 2D image.

Other parts of the job will be for alpha masks and layers within the scenes. Approx 80 backgrounds will be needed, if you can construct in 3D using an editor like Unreal 3 etc all the better.

2
Technical forum / 2D ACTOR turning
« on: May 17, 2008, 11:16:31 AM »
Hi,
   I want to turn my 2D actor smoothly from each of the set 8 directional positions, but I do not want the actor rotating on the spot but rather do a natural walking turn.



Is this possible?

and how would I go about implementing it (not the animations) but the scripting structure.


Many thanks.

 ::rock

3
Game announcements / Re: Limbo of the Lost UK release
« on: April 07, 2008, 11:41:54 AM »
Thank you Alex ASP for your feedback, everyone is entitled to their opinion. The setup for the RUSSIAN release was done through G2 GAMES our UK publisher and not direct by ourselves.

and yes....................I agree you are deranged!

4
Game announcements / Re: Limbo of the Lost UK release
« on: April 07, 2008, 11:15:09 AM »
Hi,
    At the moment we are lookig for an European publisher to publish in Germany, France, Spain and Italy.

A UK english version can be bought now though but not a localised version for the above.....................yet.  ;D

5
Game announcements / Re: Limbo of the Lost UK release
« on: April 07, 2008, 11:06:54 AM »
Hi Orange Brat,
                     Has not been released yet in USA, contract signed, packaging being approved, will let you all know when a release date is set.

Thanks  ::rock

6
Game announcements / Re: Limbo of the Lost UK release
« on: March 18, 2008, 01:07:05 PM »
Hi,
    Many thanks, and thanks for the info regarding the RUSSAIN release, Never knew this until today hahahahahha  :D

7
Game announcements / Limbo of the Lost UK release
« on: March 17, 2008, 05:29:04 PM »
Hi,
    We have just had confirmation from our publisher that the game has been released in UK, web release so far, shop retail to follow and Europe. Also we have just signed a contract with a USA publisher to publish the game there.

 ::rock to WINTERMUTE!!

8
Technical forum / Re: Water animations - any ideas?
« on: January 08, 2008, 05:28:25 PM »
Hi,
     Try creating the effect outside of WME by using this nice utility.

http://www.xiberpix.net/SqirlzReflect.html

Then save as individual frames and create entity sprites for your scene or convert the AVI to THEORA. Simple but effective!  ::thumbup


9
Technical forum / wme 1.8
« on: September 26, 2007, 12:10:46 PM »
Hi many thanks for the update and all the new functions. I have one question that may also be interesting to others, what difference to a 2D project would switching to 1.8 with direct x9 instead of direct x8 make?

Will speed be impoved regarding screen updates for sprites, scene entities, theora etc?

 ::rock

10
Technical forum / Re: Theora performance problem
« on: September 21, 2007, 05:23:08 PM »
Hi,
     I have used theora in 800x600 in various animations for my project in various scenes, no slowdown is seen at all. But you need to make sure no entity animations are runing in the background whilst it is playing.

An animated menu should be a breeze to do with theora, just remember to create the animation initially as a high end piece in AVI (non compressed) then convert to theora to keep the quality from degrading too much.

A 600mhz system is very low and to be honest you should be looking higher as the majority of users do have higher specs than this for normal PC usage. Your other issue is your video ram should also be of normal size, a celeron is very low for this type of visual., and if you are tryign to develope anything you should get a bigger rig!

Hope this helps. 

11
Technical forum / Re: Inventory problem
« on: September 05, 2007, 12:59:26 PM »
Hi,
    I did this in my project so that the INVENTORY did not show.

Put this in Game_Daemon.script

// display the inventory window
var InvWindow = Game.GetInventoryWindow();
  if(Game.Interactive && Game.MouseY < 20 && !Game.ResponsesVisible && !WinMenu.Visible && Scene.Name!="scenename" && Faded==false)

  {
     InvWindow.FadeIn();
}


Hope this helps, worked for me

  else if(Game.MouseY > 140  || Game.ResponsesVisible || !Game.Interactive && Faded==true)
   {
     InvWindow.FadeOut();
}   
Sleep(20);
}

12
Technical forum / Re: Russian bitmap fonts
« on: August 21, 2007, 12:19:33 AM »
OK Mnemonic thanks.

13
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 05:16:55 PM »
Hi Mnemonic,
                 I have sent you an email with the TEST image on it showing the issue I am getting.

Thanks  ::rock

14
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 04:52:00 PM »
OK will do later, when I get back to other PC.

Thanks

15
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 02:04:53 PM »
Thanks Menmonic, Can you email me -sbovis@blueyonder.co.uk
and I will reply with screenshots.

Many thanks.

Pages: [1] 2 3 ... 27

Page created in 0.023 seconds with 20 queries.