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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - 2.0

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16
Technical forum / Re: Animated Inventory
« on: October 18, 2013, 08:12:44 PM »
Or I misunderstood a question, or...

Code: WME Script
  1. function Unfolding()
  2. {
  3.   HideItems();
  4.  
  5.   // Then here you unfolding the inventory
  6.  
  7.   ShowItems();
  8. }
  9.  
  10. function HideItems()
  11. {
  12.   // Here you hiding items
  13. }
  14.  
  15. function ShowItems()
  16. {
  17.   // Here you showing items
  18. }

17
WME Lite / Re: Questions about compiling WME Lite
« on: October 03, 2013, 04:48:48 PM »
You can create your own cache simply by creating an invisible entity and adding all the images you want to cache to its animation. "keep in memory" is only used for "straming" sprites, i.e. those that only load individual images just before they're to be displayed.

Thank you! I've already found this method of caching, it works well :)

18
Technical forum / Re: Custom Properties?
« on: September 18, 2013, 12:34:59 AM »
Use as a value your string without quotes, i.e. simply scenes/room_south/room_south.scene
Also keep in mind that all custom parameters - string variables, and if you will use they for numbers, before using do type conversion.
For example if you custom parameter SomeValue equals 2:

Code: WME Script
  1. var CorrectValue1 = this.SomeValue; //CorrectValue1 = "2"
  2. var CorrectValue2 = ToInt(this.SomeValue); //CorrectValue2 = 2

19
Общий фор�?м / Re: Chto sluchilos s russkim forumom?
« on: September 16, 2013, 01:34:15 PM »
Это что-то

20
WME Lite / Re: Questions about compiling WME Lite
« on: September 16, 2013, 11:02:17 AM »
Hi Mnemonic!

I will write here, not to create a new theme.
Is there any way to get rid of warnings when compiling for iOS in Xcode?
And also - is it possible to cache the sprites so then at the next load they are will read from the memory? Is the sprite's parameter "Keep in memory" intended for this purposes? Just for iOS difference with this parameter enabled and disabled when loading is not very noticeable, when have to load about of hundred of small sprites - have a long delay.

21
Technical forum / Re: Images size
« on: August 25, 2013, 11:08:31 PM »
Thanks for answering 2.0, you're right a 350x225 image will be converted to 512x256 not to 512x512. So, there's no performance gain in saving the image in 512x256?

I think, no.

22
Technical forum / Re: Images size
« on: August 25, 2013, 08:34:59 PM »
Hi,

I'm wondering if there's any difference (performance speaking) maintaining the width and size of an image in powers of two if the video card need them that way. For example, is there any improvement in performance saving images 512x512 size instead 350x225?

Thanks in advance.

Hi,

Image of 350x225 pixels in the videomemory automatically will be converted to 512x256 texture.
512 is the next power of 2 value after 350. 256, accordingly - after 225.
So manually you don't need to do anything (or you may try to decrease size of images).

23
Obecné fórum / Waldemar Matuska song :)
« on: August 06, 2013, 07:40:16 AM »
Hi guyz!

I think it is appropriate to ask this question in this thread :)
Interests the song which sings W.Matuska in the Fantom Morrisvillu movie.
http://www.youtube.com/watch?v=80VJuxTJLNw
Whether there is somewhere this song in a MP3 format, without inserts from the movie?
Thanks!

24
Technical forum / Re: Read from external website ?
« on: June 29, 2013, 07:44:35 PM »
Actually I found a way to do this using a C# wrapper.  ::rock

Very interesting. Can you give us more info?

25
WME Lite / Re: Any Linux developers out there?
« on: June 26, 2013, 01:15:38 AM »
Nice :) Will wait.

26
General Discussion / Issues at dead-code.org site
« on: June 25, 2013, 04:48:09 PM »
Hi Mnemonic!

It's strange, but the main site (not forum) have many issues in encoding / page formatting. It concerns to all language versions other than English.
Do you know about that? Or is it part of some global plan? :)

27
WME Lite / Re: Any Linux developers out there?
« on: June 25, 2013, 03:44:04 AM »
Unfortunately, I have no expirience with the Android development, but already have Android SDK installed. Can you write small step by step tutorial with the information about development IDE and in which place of it it is necessary to set what parameters as it did Mnemonic for WME Lite? Is it needed such additional (external) dependencies for Androin compilation?

As for the touch issues in the new build - seems that now touches works correctly.

Yes, that would be too easy ;D You will need to build the Android Java wrapper with your modifications (including your data files). I need to check in the native libraries of the current build (or you might unpack it from the .apk), and then you should try to rebuild the "SDLActivity" Java part. You will need the Android SDK for that, and install the required dependencies for Android 2.3.3 (API level 10). Once you can build the Java part, adjusting it to fit your needs is not that difficult.

28
WME Lite / Re: Any Linux developers out there?
« on: June 24, 2013, 10:57:47 AM »
Interested, of course! :) But how to use it with my own project? As I understand, changing data.png to my own renamed data.dcp will not work?

29
WME Lite / Re: Any Linux developers out there?
« on: June 18, 2013, 07:03:15 PM »
It might be an SDL issue. I have updated the library to the latest snapshot, and the behaviour is still not correct - but something seems to have changed... Needs more investigation.

But the windows and ios versions works correctly. It may be some specific android issue of course, but I think that is issue is only in this current build.

30
WME Lite / Re: Any Linux developers out there?
« on: June 15, 2013, 03:05:46 PM »
I have uploaded a new build with viewport transformation removed. It works for me using the demo project. Can you give it a try?
Now coordinates are ok, but to make a click it is need to make two touches. First touch places the cursor to correct place and the second - makes a click event.

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