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Pages: 1 ... 13 14 [15]
211
Technical forum / Strange in functionality of arrays of static controls
« on: November 12, 2009, 11:46:51 PM »
Code: [Select]
var someArray = new Array (10);

for (var i = 0; i<10; i=i+1)
{
   someArray[i] = someWindow.CreateStatic();
   someArray[i].X = 10;  // <- Message "Syntax Error" has arrived
}

In case of use temp variable:

Code: [Select]
for (var i = 0; i<10; i=i+1)
{
   someArray[i] = someWindow.CreateStatic();
   var somePlace = someArray[i];
   somePlace.X = 10;  // <-All ОК
}

Where my mistake?

212
Техниче�?кий фор�?м / Странно
« on: November 12, 2009, 10:46:20 PM »
[code]var someArray = new Array (10);

for (var i = 0; i<10; i=i+1)
{
   someArray = someWindow.CreateStatic();
   someArray.X = 10;  // <-Вылетает

213
Техниче�?кий фор�?м / HotSpot для layer'а
« on: November 10, 2009, 12:37:47 PM »
Можно ли

214
Thanks Mnemonic!

Did you planned to include toggle feature at the next releases? As I know, in the earlier versions of WME this feature works and works fine.

HKEY_CURRENT_USER\<the path you set in ProjectMan>\Video

215
OK. Where I can find (path to it) this value?

You can't do this.
You could do the switch-on-next-launch thing by overwriting the right value in the registry, but the script functions won't allow you to do that so you'd either need to use Windows API directly, or use a plugin / external DLL.

216
Hi!
In my game I need to toggle between windowed and fullscreen modes without launching the configuration utility. How can I do this?
Also it will be good enough if I can toggle windowed/fullscreen trigger from inside the game, and at the next launch the game will use proper mode. How can I do this?
Thanks.

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